π¨ INSANE UPDATE : REAL BULLETS, REAL PHYSICS, REAL AI π¨
NEW REAL-LIFE BULLET SYSTEM
Bullets are now fully simulated like real projectiles.
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Real gravity drop
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Wind deviation
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Real-time ballistic HUD calculation
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True projectile travel (no hitscan)
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Real penetration and impact physics
Every shot now behaves like a real-world ballistic simulation.
COMPLETELY REWRITTEN AI SYSTEM (FROM SCRATCH)
The AI is now brutal, tactical and reactive.
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Fully optimized new AI core
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Enemies hear gunshots, footsteps and impacts
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They investigate last known position
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Search areas dynamically
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React to sound sources
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Hunt you down instead of standing still
No more dumb bots. They stalk, flank and hunt.
NEW 100% PHYSICS-BASED HELICOPTER
A fully physical helicopter with real aerodynamics.
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Real lift, drag and torque
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Real inertia and weight
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Real crash physics
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Real damage behavior
Flying now feels dangerous, heavy and real.
INSANELY REALISTIC PHYSICS DOORS
Doors are now full physics objects.
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Procedural hand interaction
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Lock system
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Physical hinges
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Breakable
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Push, kick, breach, shoot
No animations. Only physics.
IMPROVED VEHICLE PHYSICS
Vehicles now react realistically to combat.
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Wheels can be destroyed
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Tires lose air and start hissing
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Vehicle handling changes dynamically
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Real hit reactions
You can cripple vehicles instead of just exploding them.
EXTREME OPTIMIZATION (BRUTAL CPU FRIENDLY)
Massive performance rewrite.
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Gore system optimized
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Physics optimized
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AI optimized
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Spawner optimized for CQB
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CPU usage dramatically reduced
More enemies, more physics, more destruction β at higher FPS.
NEW WEAPON β KRISSIAN
A new brutal weapon added to the sandbox.
NEW ITEM β FIRE EXTINGUISHER
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Extinguish fires
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Physics-based interaction
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Can be used as a weapon
NEW ITEM β OIL BARREL
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Explosive
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Physical
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Chain reactions
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Fire propagation
NEW PHYSICS IMPACT SYSTEM
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New impact sounds
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New dirty hit FX
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Real physical reactions
Hits now feel heavier, dirtier and more violent.
CLIMBING FIXED (FREE HANGING)
Free-hanging climbing is back to full realism.
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Procedural body positioning
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Real hand placement
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Physical weight transfer
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No animation snapping
Feels like the original realistic system β but better.
INSANE AMOUNT OF BUG FIXES
Hundreds of fixes across physics, AI, animations, UI and performance.
Special Thanks
Gabe Newell : creator of the legendary Steam platform, eternal champion of indie developers.
Tim Sweeney : visionary architect of Unreal Engine, builder of worlds, and the mind that empowered a generation of creators to turn imagination into reality.
VIDEO:
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