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The Blue Maelstrom

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The Blue Maelstrom is here! Our first water fight and new major dominion event boss, miscellaneous bug fixes, and more! Let us know what you think.

Changes

  • Retired the Alien, Colossus, and Outback packages. Be on the lookout in Discord for a poll on which old/retired pack you'd like to see return

  • Added attainments for all new content

  • Added a new "Maelstrom Package" to celebrate the release of Cythrall, Ocean Terror

  • Added a new "Maelstrom Crate" to the premium shop, north of where you spawn in the Tavern

  • Added a new Wild West miniboss to the ocean

  • Added a notification in chat when joining boosted worlds

  • Adjusted rewards for Rat in a Box

  • Adjusted loot table for Diamani

  • Reversed collision changes to fix enemies getting stuck on walls

  • Crushing gems in the Gem Storage now counts towards gem-related attainments

  • Added presumptive fixes to broken treasure rooms in Celadon Crypt

  • Cleaned up generation of Celadon Crypt

  • Reduced number of enemies that can be alive in boss room of Spring Isles

  • Increased cooldown of enemy spawns in boss room of Spring Isles

  • Reduced base health (150,000 → 120,000) of Wred in Spring Isles

  • Reduced invulnerability length of some phases during Wred fight in Spring Isles

  • Slightly reduced Wred's speed during passive behaviors (circles, rectangles) in Spring Isles

  • Enabled contribution loot on Andrew in Hazy Grove

  • Changed Doobius Blazius from Special back to Unique

  • Corrected Green Collar tiering

  • Added miscellaneous buffs to all unique Doobius Blazius affixes

  • Increased radius (+0.5) of all tiered helmets

  • Increased radius (4.5 → 5) of Colossus

  • Increased radius (4.0 → 4.5) of Wavecaller

  • Filled in a tile on the Dominus portion of the Ancient Ruins map

  • Added 2 new Special tier items

  • Increased minimum damage for all forms of percent damage

Fixes

  • Fixed enemies getting stuck on walls due to collision changes
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