Anotha One...Or Four
We've been patching so much we're having to batch these patch notes into 1 patch to not spam our steam news too much!
Additions
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Added World Loot Boost inheritance to The Reach (Reaper fight).
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Added to the Stopwatch in case you have it in your inventory outside of a Trial run.
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Added an in-game clock to the Mobile Map tab.
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Added a system message when a dungeon is chained.
Changes
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Changed Chaining Portal UI sections to be farther from center-screen.
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Reduced Dungeon Key drop rates to compensate for free/natural Chaining.
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Slightly increased Silver/Gold costs for Chaining.
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Changed Gladiator Helmet after-channel healing (30 MP/1s → 50 MP/1s).
Fixes
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Fixed Return/Chaining portals not appearing after Asuras die in Shrine of Devas.
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Fixed speedrun cheese in Hazy Grove.
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Fixed a speedrun timer bug in Alien Outpost.
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Fixed inputs registering when the game is out of focus.
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Fixed broken Dungeon Call text callout functionality and formatting.
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Fixed public dungeon calling creating a second dungeon instance.
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Fixed Tempest getting a Channeled Healing duration without Channeling.
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Fixed Pyre MP Cost not getting Channelified.
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Fixed Seraphina Conduit MP Cost not getting Channelified.
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Fixed The Void being Chainable.
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Fixed Alien Outpost not being Chainable.
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Fixed other players' Channelable Lingers not disappearing or appearing depending on the effect.
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Fixed dungeons not appearing at the top of the minimap hover list.
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Fixed the Hide Players manual toggle being missing from the PC Controls menu.
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Fixed Butterfly Woods not being Chainable.
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Fixed Ancient Ruins not being Chainable.
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Fixed Outback Hunt not being Chainable.
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Fixed Axis of Trade not being Chainable.
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