Bugfixes, Balancing and Optimization patch 0.2.1
🚀 New version deployed 0.2.1 (1a766b47)
Balancing
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⭐️ Elites: rebalanced their powers in high difficulties. Fire zone: the zone is smaller and no longer has an increased duration. Rotating lasers: there are no longer 3 lasers but 2 at most, however the lasers are longer in the highest difficulty. Falling bombs: no longer spawn at an increased rate, however at the maximum difficulty they now also create a damage zone for 2.5 sec after they explode.
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⭐️ Gooed enemies now rotate WAY more slowly
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⭐️ Enemies: the Navelless Warrior boss now has a preview vfx to warn players of its ground attack
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⭐️ Gifts: Shield Hex now gives 500 Shield (increased from 250)
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⭐️ Trinkets: L-BR0 damage reduced
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⭐️ Weapons: Ninja Stars: increased combo's dmg by 10%
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⭐️ Weapons: Eye Blade: reduced Alterattack damage (now 30, 30, 50 instead of 40, 40, 60 at level 1)
QoL
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⭐️ Made loots clearer at the end of a run
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UI: Improved memory unlock summary
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UI: allow mouse click validation on Gear replacement's replaced big tile
Bugfixes
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⭐️ Fixed potential softlock when being teleported to a miniboss arena, when a teammate hit the enemy through a door
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⭐️ Enemies: fixed disappearing after a Charged Blade's Alterattack (could also cause softlock in closed arenas). Yes, it was sent to the other side of the planet somehow…?!
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⭐️ HUD: fixed super bright remaining UIs
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⭐️ UI: fixed softlock if exiting a UI on its final countdown frame
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⭐️ Elite mob Clone will now always start fighting if its owner does
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UI: fixed login menu when Steam authentication fails
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Weapons: Ninja Stars & Telepike: fixed criticals' damage bonus shown but not applied on the actual damage dealt
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HUD: fixed gap in player health bar when injured while having shield points
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Audio: fixed music stopping when entering boss combat if cinematic was skipped too quickly
Optimizations
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⭐️ Optimized lots of action VFXs to reduce the amount of triangles drawn
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⭐️ Temporary reduced view distance of enemies to enhance FPS
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⭐️ Enemies: optimized Incubator biome enemies' ground VFX causing FPS drops
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