Поиск по STEAMB

Игры по онлайну и скины по объёму продаж

Ничего не найдено

Попробуйте другое название или переключите категорию.

Меню

Bugfixes, Balancing and Optimization patch 0.2.1

🚀 New version deployed 0.2.1 (1a766b47)

Balancing

  • ⭐️ Elites: rebalanced their powers in high difficulties. Fire zone: the zone is smaller and no longer has an increased duration. Rotating lasers: there are no longer 3 lasers but 2 at most, however the lasers are longer in the highest difficulty. Falling bombs: no longer spawn at an increased rate, however at the maximum difficulty they now also create a damage zone for 2.5 sec after they explode.

  • ⭐️ Gooed enemies now rotate WAY more slowly

  • ⭐️ Enemies: the Navelless Warrior boss now has a preview vfx to warn players of its ground attack

  • ⭐️ Gifts: Shield Hex now gives 500 Shield (increased from 250)

  • ⭐️ Trinkets: L-BR0 damage reduced

  • ⭐️ Weapons: Ninja Stars: increased combo's dmg by 10%

  • ⭐️ Weapons: Eye Blade: reduced Alterattack damage (now 30, 30, 50 instead of 40, 40, 60 at level 1)

QoL

  • ⭐️ Made loots clearer at the end of a run

  • UI: Improved memory unlock summary

  • UI: allow mouse click validation on Gear replacement's replaced big tile

Bugfixes

  • ⭐️ Fixed potential softlock when being teleported to a miniboss arena, when a teammate hit the enemy through a door

  • ⭐️ Enemies: fixed disappearing after a Charged Blade's Alterattack (could also cause softlock in closed arenas). Yes, it was sent to the other side of the planet somehow…?!

  • ⭐️ HUD: fixed super bright remaining UIs

  • ⭐️ UI: fixed softlock if exiting a UI on its final countdown frame

  • ⭐️ Elite mob Clone will now always start fighting if its owner does

  • UI: fixed login menu when Steam authentication fails

  • Weapons: Ninja Stars & Telepike: fixed criticals' damage bonus shown but not applied on the actual damage dealt

  • HUD: fixed gap in player health bar when injured while having shield points

  • Audio: fixed music stopping when entering boss combat if cinematic was skipped too quickly

Optimizations

  • ⭐️ Optimized lots of action VFXs to reduce the amount of triangles drawn

  • ⭐️ Temporary reduced view distance of enemies to enhance FPS

  • ⭐️ Enemies: optimized Incubator biome enemies' ground VFX causing FPS drops

Читать в Steam ↗

Комментарии 0

Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.

Обсуждение ещё не началось.

    Настройки cookies

    Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

    Технологии, провайдеры и сроки хранения