Balancing, QoL, Bugfixes & Optimization patch 0.2.2
π New version deployed 0.2.2 (a5fccaaf)
New
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New "Ultra" view distance preset for high-end PCs
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βοΈ New candidate support for the DualSense Edge controllers
Balancing
- Cog Gates now allow you to split spending between your current and saved Cogs, prioritizing the use of current Cogs first.
Bugfixes
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Alterattacks: fixed delayed Boomerang issue: if you just had started a combo attack when you got the Alterattack signal it did not launched
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βοΈ Alterattacks: fixed Alterattack does not start if previous action was also an Alterattack
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Gameplay: fixed dropping 2 flasks by mistake (drop cooldown is slightly higher)
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βοΈ Audio: fixed Factory boss music not starting after cutscene
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βοΈ Crash: fixed crashed caused by collisions in Rat Village's Miniboss chunk
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βοΈ HUD: fixed current Cogs counter showing wrong value in Run
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HUD: fixed damage counters being sometimes offscreen horizontally
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UI: fixed some scrollbars not being draggable using the mouse
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UI: fixed input fields not being escapable simply by using arrow keys
Optimizations
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βοΈ Collected shader variants
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βοΈ Lowered default view distance for better performances
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More optimizations on VFXs
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Optimized Factory terrain geometry
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Optimized some LODs on Factory
Misc
- Several small UI tweaks
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