Balancing, QoL & Bugfixes patch 0.4.1
🚀 New version deployed 0.4.1 (b5cf1edd)
⭐️ = community inspired!
Co-op: Revenge Mode Balancing
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⭐️ Hitting Elites and Bosses refills the Gauge more heavily
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⭐️ Gauge's depletion is now frozen for a longer duration (4s at the start, 10s after fights)
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⭐️ Endless Mode: killing enemies will refill the Gauge way less
QoL
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⭐️ Loots: preventing some loots from showing up while you are in combat
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⭐️ Co-op: Loots: all Loot boxes will be teleported to you when the Revenge Mode ends (you won't have to back track anymore to pick them up)
Bugfixes
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⭐️ Quests: Encrypted Memories dropped during Quests are now available again when you go back in the same place if you didn't picked them
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⭐️ Loots: fixed an issue where Cogs and Shells were not visible anymore when flying toward the player
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⭐️ Dash: fixed rare issue where you could get stuck in between 2 platforms
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⭐️ LD: preventing from ending up behind a gate due to Crystallize attacks in some places of the Fungal biome
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⭐️ Co-op: HUD: fixed having the indicator of a teammate's Player Remains shown all the time
Optimization
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Optimized assets managements to reduce RAM usage. Around 500MB saved depending on your device. Note: this patch may be larger than usual because of this change.
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Reduce the total amount of shader variants and recollected them
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