Windblown | 'Break the Path' Update Patch Notes
🚀 New version deployed 0.9.0 (ab246634)
Note: ⭐️ indicates changes inspired by community feedback!
Important Changes
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NEW Exploration: Biomes are now larger with more complex layouts to encourage exploration and variety. Systems like enemy placement and economy have been re-tuned to support this scale.
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⭐️ NEW Map which allows you to see your surroundings, know the location of important entities and objects and teleport to your teammates. Press G*(keyboard)* or SELECT*(gamepad)* to open it.
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⭐️ NEW Minimap: Stay oriented with a view of your immediate surroundings and find secret hints.
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NEW Volumetric clouds: We've replaced the flat sea of clouds under the levels for better immersion This can be disabled via the "Clouds" setting in the Graphics panel.
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⭐️ NEW Gift & Hex Scaling:
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Level System: Just like Gears, Gifts and Hexes now have stronger leveled versions found during Expeditions.
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Amplifiers: A new utility item that lets you boost the level of your existing Gifts/Hexes on the fly.
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With those you can now scale your build's power further than ever before.
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NEW Item Rarity:
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Items now feature a scaling rarity system: Uncommon, Rare, Epic, and Mythic. Each tier provides significantly increased stats.
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Frend's Loyalty Program: New reward added! Progress through the program to unlock a new Altar in the Ark.
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Cogs for Quality: Deposit Cogs into the Altar to increase the probability of high-tier item drops.
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Completion Bonus: Maxing out the Altar unlocks a Unique Skin Variant.
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NEW Enemy Variants:
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Face new challenges in Cloudy and higher difficulty modes across Golem Gardens, Factory, Fungal Swamp, and Rat Village.
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This includes a new Golem Gardens Boss exclusive to these higher difficulties!
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NEW Islands & Caverns: Expanded discovery awaits in the Lost Archipelago.
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Alterattack Tutorials Reworked: We've overhauled the training grounds. Entry gates are now blocked by Forcefields; the color of the field tells you which level of Alterattack is required to break through.
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Onboarding Narrative: Updated dialogue for the Little Girl in the early game, along with a brand-new character model.
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The Inventory is now merged into the Main Menu.
QoL
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NEW Quick Gear Swap & Drop: You can now swap (by pressing) or drop (by holding) your gear:
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Weapons with 5*(keyboard)* / D-PAD LEFT*(controller)*
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and Trinkets with 6*(keyboard)* / D-PAD DOWN*(controller)*
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⭐️ NEW Mouse Cursor Option: You can now change the cursor size in the Accessibility panel of the Options menu.
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⭐️ NEW Accessibility Options:
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Transparency of Size+ weapons
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Chromatic aberration intensity
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Player silouhette behind objects toggle
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Low life intensity
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Received hit VFXs intensity
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⭐️ NEW Graphics Options: Brightness & Contrast sliders. An improved user experience with immediate feedback is planned.
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⭐️ Trinkets: Fury: Improved the stats displayed in the UI
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UI: Confirmation popups now select "Cancel" by default to avoid triggering unwanted things when mashing the button.
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UI / Pickups: Tooltips can now be toggled
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⭐️ Send Feedback Button: Is now placed in the main pause menu list to be easier to find
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⭐️ Single player / ** UI**: Codex and Codex pages menu now pauses the game in solo mode.
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Co-op: Teleport to team: default binding changed to CTRL*(keyboard)* and SELECT*(controller)*.
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Co-op: Voice Chat:
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Voice Chat is using the "Push-to-talk" mode by default (not applied on previous saves)
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"Mute when Joining" and "Push-to-talk" default bindings changed to 4*(keyboard)* and RIGHT STICK PRESSED*(controller)*.
Balancing
- Pulsor:
- Default Pulsor is now way faster when held
Banger Pulsor is now faster when held and its dashes' length are increased when out of combat
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⭐️ Difficulty Balance Pass: First pass focused on the new Rarity system. More incoming!
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Cloudy: Enemy Health: +40%(was +25%) | Cogs: +25%(was +15%)
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Stormy: Enemy Health: +80%(was +75%) | Cogs: +50%(was +30%) | Item Bonus Level Removed
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Tempestuous: Enemy Health: +120%(was +100%) | Cogs: +75%(was +50%) | Item Bonus Level Removed
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Cataclysmic: Enemy Health: +250%(was +200%) | Item Bonus Level Removed
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Ark: Memory stones are now placed in new islands.
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Memory Link: When you die in front of a boss, we'll ensure that the Memory Link will be placed in a boss room during your next Expedition.
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⭐️ Gifts: Full Blast: Added a 50% Blast damage bonus.
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⭐️ Hexes: The increased dash cooldown negative effect is now only applied in combat.
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⭐️ Payment Gates: You can now pay their fee by spending Cogs you previously banked.
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Biome Reward: Magifish will be only proposed when all players have already unlocked one and none of them has one equipped.
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⭐️ Cuprik's Iron Ore is now dropped by an advanced 'Worker Nailgun' .
Bugfixes
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Weapons: Telepike: Fixed held attack being locked for too long after the teleportation
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⭐️ Gifts: Scythe: Fixed an interaction between the Merge scythe and Bonus scythe duration gifts causing to have irregular scythe durations
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⭐️ Hexes: Fixed loosing Gifts in extra slots granted by an Hex when updating the game
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⭐️ Enemies: Fixed enemies being able to keep their I-frames while being frozen
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⭐️ Killstreak Trial Chest: Fixed cases where the amount of kills would be higher than the number of enemies in the biome
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Secrets: Fixed having some certain islands layout never having secrets generated
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⭐️ Payment Gate: Fixed having some payement gates displaying a 0 shells cost and not be interactable
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⭐️ LD:
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Fixed safe zone exploit in front of the Lost Archipelago Boss
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Fixed enemies not being able to dash on some small islands
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Fixed unreachable floating chest in one of the Lost Archipelago islands
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Fixed some situations where flying elements would prevent you from seeing what you are doing
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Fixed several other layout quirks
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⭐️ Softlocks:
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Fixed boss kills failing to reopen room gates
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Fixed a softlock where arenas wouldn't open because our loot algorithm thought a mob on a neighboring island was part of your fight—turns out, "close enough" wasn't smart enough.
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⭐️ Crashes:
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Fixed a crash when dropping stuff
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Fixed rare crash that occured when spending shells while your computer had a nervous breakdown.
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⭐️ Visuals:
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Fixed shadow popping
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Fixed "pixelated" light artifacts (most noticeable at the Rat Village entrance).
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⭐️ UI:
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Fixed pause menu layout when screen ratio is 16/10
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Fixed missing confirmation SFX in the currency exchange menu
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Fixed displaying 'Damage Increase: 0%'
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Fixed UI inconcistencies in the Thrift Shop and in all item-related UIs
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⭐️ Sound:
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Fixed music being turned off when backtracking in front of bosses
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Fixed music being turned off after killing a boss
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Fixed having some ambient sound effect being prioritized over gameplay ones
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⭐️ Texts:
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Fixed displaying weird code-like text when confirming a screen resolution change
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Fixed Russian text going nuts when loosing resources and/or encrypted memories
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⭐️ Co-op / Softlock: Fixed softlock where you could teleport to an area not available to you yet
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⭐️ Co-op: Crashes: - Fixed crash when a player was dead upon loading another biome - Fixed crash when players where teleporting… surely confusing the game's logic somehow ¯\_(ツ)/¯
Misc
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Co-op: Hints: Fixed first multiplayer game emoji hint not triggered
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⭐️ Co-op: VFXs: Fixed players' footsteps VFXs sometimes showing up in the air and not on the ground
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Various fixes under the hood
Optimization
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Upgraded game and rendering engines to the latest versions to improve stability and performance
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Optimized shadows:
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"High quality" is optimized, so more configurations should be able to use this setting.
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"Medium quality" is downgraded, so one can have shadows at a lower cost.
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"Low quality" completely disables shadows, significantly reducing CPU and GPU usage.
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UI: Biome Rewards: Added a '+' symbol on the reward icon
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