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Windblown | 'Break the Path' Update Patch Notes

🚀 New version deployed 0.9.0 (ab246634)

Note: ⭐️ indicates changes inspired by community feedback!

Important Changes

  • NEW Exploration: Biomes are now larger with more complex layouts to encourage exploration and variety. Systems like enemy placement and economy have been re-tuned to support this scale.

  • ⭐️ NEW Map which allows you to see your surroundings, know the location of important entities and objects and teleport to your teammates. Press G*(keyboard)* or SELECT*(gamepad)* to open it.

  • ⭐️ NEW Minimap: Stay oriented with a view of your immediate surroundings and find secret hints.

  • NEW Volumetric clouds: We've replaced the flat sea of clouds under the levels for better immersion This can be disabled via the "Clouds" setting in the Graphics panel.

  • ⭐️ NEW Gift & Hex Scaling:

  • Level System: Just like Gears, Gifts and Hexes now have stronger leveled versions found during Expeditions.

  • Amplifiers: A new utility item that lets you boost the level of your existing Gifts/Hexes on the fly.

  • With those you can now scale your build's power further than ever before.

  • NEW Item Rarity:

  • Items now feature a scaling rarity system: Uncommon, Rare, Epic, and Mythic. Each tier provides significantly increased stats.

  • Frend's Loyalty Program: New reward added! Progress through the program to unlock a new Altar in the Ark.

  • Cogs for Quality: Deposit Cogs into the Altar to increase the probability of high-tier item drops.

  • Completion Bonus: Maxing out the Altar unlocks a Unique Skin Variant.

  • NEW Enemy Variants:

  • Face new challenges in Cloudy and higher difficulty modes across Golem Gardens, Factory, Fungal Swamp, and Rat Village.

  • This includes a new Golem Gardens Boss exclusive to these higher difficulties!

  • NEW Islands & Caverns: Expanded discovery awaits in the Lost Archipelago.

  • Alterattack Tutorials Reworked: We've overhauled the training grounds. Entry gates are now blocked by Forcefields; the color of the field tells you which level of Alterattack is required to break through.

  • Onboarding Narrative: Updated dialogue for the Little Girl in the early game, along with a brand-new character model.

  • The Inventory is now merged into the Main Menu.

QoL

  • NEW Quick Gear Swap & Drop: You can now swap (by pressing) or drop (by holding) your gear:

  • Weapons with 5*(keyboard)* / D-PAD LEFT*(controller)*

  • and Trinkets with 6*(keyboard)* / D-PAD DOWN*(controller)*

  • ⭐️ NEW Mouse Cursor Option: You can now change the cursor size in the Accessibility panel of the Options menu.

  • ⭐️ NEW Accessibility Options:

  • Transparency of Size+ weapons

  • Chromatic aberration intensity

  • Player silouhette behind objects toggle

  • Low life intensity

  • Received hit VFXs intensity

  • ⭐️ NEW Graphics Options: Brightness & Contrast sliders. An improved user experience with immediate feedback is planned.

  • ⭐️ Trinkets: Fury: Improved the stats displayed in the UI

  • UI: Confirmation popups now select "Cancel" by default to avoid triggering unwanted things when mashing the button.

  • UI / Pickups: Tooltips can now be toggled

  • ⭐️ Send Feedback Button: Is now placed in the main pause menu list to be easier to find

  • ⭐️ Single player / ** UI**: Codex and Codex pages menu now pauses the game in solo mode.

  • Co-op: Teleport to team: default binding changed to CTRL*(keyboard)* and SELECT*(controller)*.

  • Co-op: Voice Chat:

  • Voice Chat is using the "Push-to-talk" mode by default (not applied on previous saves)

  • "Mute when Joining" and "Push-to-talk" default bindings changed to 4*(keyboard)* and RIGHT STICK PRESSED*(controller)*.

Balancing

  • Pulsor:
  • Default Pulsor is now way faster when held

Banger Pulsor is now faster when held and its dashes' length are increased when out of combat

  • ⭐️ Difficulty Balance Pass: First pass focused on the new Rarity system. More incoming!

  • Cloudy: Enemy Health: +40%(was +25%) | Cogs: +25%(was +15%)

  • Stormy: Enemy Health: +80%(was +75%) | Cogs: +50%(was +30%) | Item Bonus Level Removed

  • Tempestuous: Enemy Health: +120%(was +100%) | Cogs: +75%(was +50%) | Item Bonus Level Removed

  • Cataclysmic: Enemy Health: +250%(was +200%) | Item Bonus Level Removed

  • Ark: Memory stones are now placed in new islands.

  • Memory Link: When you die in front of a boss, we'll ensure that the Memory Link will be placed in a boss room during your next Expedition.

  • ⭐️ Gifts: Full Blast: Added a 50% Blast damage bonus.

  • ⭐️ Hexes: The increased dash cooldown negative effect is now only applied in combat.

  • ⭐️ Payment Gates: You can now pay their fee by spending Cogs you previously banked.

  • Biome Reward: Magifish will be only proposed when all players have already unlocked one and none of them has one equipped.

  • ⭐️ Cuprik's Iron Ore is now dropped by an advanced 'Worker Nailgun' .

Bugfixes

  • Weapons: Telepike: Fixed held attack being locked for too long after the teleportation

  • ⭐️ Gifts: Scythe: Fixed an interaction between the Merge scythe and Bonus scythe duration gifts causing to have irregular scythe durations

  • ⭐️ Hexes: Fixed loosing Gifts in extra slots granted by an Hex when updating the game

  • ⭐️ Enemies: Fixed enemies being able to keep their I-frames while being frozen

  • ⭐️ Killstreak Trial Chest: Fixed cases where the amount of kills would be higher than the number of enemies in the biome

  • Secrets: Fixed having some certain islands layout never having secrets generated

  • ⭐️ Payment Gate: Fixed having some payement gates displaying a 0 shells cost and not be interactable

  • ⭐️ LD:

  • Fixed safe zone exploit in front of the Lost Archipelago Boss

  • Fixed enemies not being able to dash on some small islands

  • Fixed unreachable floating chest in one of the Lost Archipelago islands

  • Fixed some situations where flying elements would prevent you from seeing what you are doing

  • Fixed several other layout quirks

  • ⭐️ Softlocks:

  • Fixed boss kills failing to reopen room gates

  • Fixed a softlock where arenas wouldn't open because our loot algorithm thought a mob on a neighboring island was part of your fight—turns out, "close enough" wasn't smart enough.

  • ⭐️ Crashes:

  • Fixed a crash when dropping stuff

  • Fixed rare crash that occured when spending shells while your computer had a nervous breakdown.

  • ⭐️ Visuals:

  • Fixed shadow popping

  • Fixed "pixelated" light artifacts (most noticeable at the Rat Village entrance).

  • ⭐️ UI:

  • Fixed pause menu layout when screen ratio is 16/10

  • Fixed missing confirmation SFX in the currency exchange menu

  • Fixed displaying 'Damage Increase: 0%'

  • Fixed UI inconcistencies in the Thrift Shop and in all item-related UIs

  • ⭐️ Sound:

  • Fixed music being turned off when backtracking in front of bosses

  • Fixed music being turned off after killing a boss

  • Fixed having some ambient sound effect being prioritized over gameplay ones

  • ⭐️ Texts:

  • Fixed displaying weird code-like text when confirming a screen resolution change

  • Fixed Russian text going nuts when loosing resources and/or encrypted memories

  • ⭐️ Co-op / Softlock: Fixed softlock where you could teleport to an area not available to you yet

  • ⭐️ Co-op: Crashes: - Fixed crash when a player was dead upon loading another biome - Fixed crash when players where teleporting… surely confusing the game's logic somehow ¯\_(ツ)/¯

Misc

  • Co-op: Hints: Fixed first multiplayer game emoji hint not triggered

  • ⭐️ Co-op: VFXs: Fixed players' footsteps VFXs sometimes showing up in the air and not on the ground

  • Various fixes under the hood

Optimization

  • Upgraded game and rendering engines to the latest versions to improve stability and performance

  • Optimized shadows:

  • "High quality" is optimized, so more configurations should be able to use this setting.

  • "Medium quality" is downgraded, so one can have shadows at a lower cost.

  • "Low quality" completely disables shadows, significantly reducing CPU and GPU usage.

  • UI: Biome Rewards: Added a '+' symbol on the reward icon

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