Update 0.8.3
Changelog:
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Upgraded the engine to Godot 4.7 — this improved performance
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Redesigned the lobby creation screen
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Redesigned the death screen
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Redesigned the end-of-match screen: players now get cards with their match data — level, money, damage, KDA
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Redesigned the settings window
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Reworked player statistics
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Updated the credits screen
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Refined AI difficulty balance
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Adjusted XP earned for kills in Team Deathmatch and Deathmatch
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Reworked and brought back damage distribution across bot groups: this makes fights against several bots in Cooperative fairer
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Overhauled bot economy in PvP: fixed various issues that left bots and players on unequal footing. Bots are now on the same terms as players
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Added a nickname generator for PvP bots that produces human-like names
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PvP bots now wear different armbands depending on their difficulty
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Added dynamic AI difficulty in Cooperative: bots are slightly easier at the start of a match
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Improved the "Quick play" button algorithm
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Bot strafing intensity now depends on their difficulty
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In Cooperative, quest documents no longer replace an item in your inventory when picked up
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Increased match duration in Deathmatch
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Fixed stutter when opening the inventory: loot icons are now cached at startup
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Fixed a bug where a bot would endlessly switch between their weapon and knife
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Fixed a bug where a bot killed by a fall or radiation was not removed from the match until it ended
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Fixed a bug where the grenade trajectory color did not match the crosshair color
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Fixed a bug where a grenade kept endlessly playing its landing sound after coming to rest
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Fixed several physics and navigation issues on the Outskirts map
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