Update 13.346
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Fixes on reception logic
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Fixed floating room keys caused by staff
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Adjusted bed sizes
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Fixed bed holding pivot
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Optimized staff data synchronization
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Adjusted various lamp's intensity
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Staff will now leave hotel after they finish current task
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Added staff information while looking at target person
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Fixed map not closing on pressing map key
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Added more doors for staff to spawn/despawn
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Fixes for staff tasks while player in pause
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Fixed cruise ship and plane disappearing
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Fixed customers won't lift their keys or money for client
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Fixed room key got is missing in save file
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Optimized far object and map texture
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Fixed chat window hides early
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Fixes for ID zero being sent for client connection causes initialization failures
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Staff now can also pick money from the vending machine
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Added ability to show hovering item on the inventory
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Customer now walks slightly faster (except old lady)
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Added some missing localization
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Main menu scene optimization
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Added ability to skip shader warmup if VRAM is lower than 2GB or via -skipShader
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