Bunzo's Egg-stravaganza Event!
Bunzo's Egg-stravaganza Event!
Major Changes
Added 2 new puzzles
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Maze Puzzle
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Claw Puzzle
Added 6 new cosmetics
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Marshmallow Huggy
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Chocolate Bunzo Outfit
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Easter Bunzo Outfit
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Easter egg hand
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Easter Basket Grabpack
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Easter Egg Player Skin
Added Monster Chase Music
Added new Dash Handles for increased mobility around the map
Additions
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AFK players are now kicked after a warning
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French, German, Italian, Portuguese, and Russian localization
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Presets for cosmetics, so you can save + name outfits
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In-game change list
Improvements
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Lockers now alert the monster when a survivor has been in them for more than 45 seconds
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Changed cooldown on Boxy's grab ability from 5s to 12s
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Added 10 second timer before games start, so that players can finalize customization before the round starts
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Puzzle pillars now randomize which puzzles are on each face
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Removed some exploitable areas in Theater and Factory
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Tweaked huggy's air control values to bring him in line with other characters
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Survivor & Monster HUD overhauls to bring more character and better information to players
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Ability to turn off text chat
*Developer note: Adding more puzzles is only the first step of improving the variety of gameplay in Project: Playtime's Escape gamemode. *
*Developer note: Boxy's grab was available too often. Increasing the cooldown should make it feel more fair. *
Fixes
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Fixed wrong music in monster tutorial
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Updated localization files
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Fixed players being stuck in falling animation when monster leaves game
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Fixed emotes being displayed twice in inventory
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Fixed Toy Box level purchase preview showing items the player already owns
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Fixed perks unequipping themselves
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Fixed issue where quick play could sometimes disable hosting games
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Fixed monsters being invisible in shop preview when playing emotes
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Fixed some colorable cosmetics having white thumbnails
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