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0.15.0 Patch Available Now! (Demo)

Greetings,

the latest patch for Darfall is ready and released.

We’ve added a small but handy feature: you can now choose between Classic RTS and Hero-Centric control schemes. If you're coming from games like Warcraft 3 or Age of Empires, this lets you jump in with familiar keybindings right away. It’s a simple auto-rebind option, but it saves time and makes the first experience smoother.

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Some little environment improvements, already highlighted in previous dev blog

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0.15.0 Patch Notes

Improvements

  • Added presets to choose between RTS Classic vs Hero-Centric control scheme

  • Guard Mode is now reworked to have same functionality as the Hold Position you know from other classic RTS games

  • Added Stop command for your units

  • Scenario Editor: Added action to enable persistent inventory and equipment after hero death

  • Scenario Editor: Corpses now have disabled outlines

  • Scenario Editor: Added action to modify loot drop percentage

  • Added end-game hero announcement

  • Added map details and doodads to generation

  • Grass can now be disabled

Balance

  • Halo of Life now heals only units

  • Adjusted loot and drop balance

  • Rebalanced overall mana orb distribution

  • Adjusted upgrade and armory drops from chests and orcs

  • Increased food drops from orc structures

  • Increased food drops in the Deadland biome

  • Updated hero abilities

  • Swamp tree resource reduced from 150 to 30

  • Increased perks cost and power

Fixes

  • Enemy units could walk through Engineer's Walls

  • Corruption damage caused FPS spikes

  • Destroy popup showed incorrect building after reselection

  • Player-controlled override not working properly after saving and loading

  • Minimap was revealed when the game ended

  • Issue with loading the hero screen

  • Keep deletion was not properly prevented

  • Structures could be built partially outside of lit areas

  • Orc Warlord spinning speed was incorrect when pushed back

  • Scenario Editor: Structures upgrade only if final structure is present in the roster

  • Scenario Editor: Captive entity scale was incorrect

If you encounter any issues or want to share a suggestion, feel free to do so in our discord suggestions forum, or bug-reports forum respectively.

Farewell, SquareNite team from beyond the darkness of Darfall Wastes

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