Enter the Chronosphere - Version 0.137.13
Here is detailed changelog for our EA release.
You can see our entire changelog here.
π Bosses
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Rexogenus is gone, the Heart of the Chronosphere is beating...
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Reworked Fated Assassin.
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Reworked Mizza, Mud Maverick.
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New miniboss: Bellusect Queen.
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Rustler now has increased beef throughput.
πͺDoors
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Allow opening a door's gate when its barrier is active.
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Allow destroying a door's gate when its barrier is active.
π² Enemies
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Made enemy Larva slightly less aggressive when they hatch.
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Added spawn delay for certain secret enemies when ambushing you.
βοΈ Weapons
- Removed The Highwayman from the rare weapon pool.
π Mods
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Added 24 new unique mods for weapons.
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Added a new Piercing weapon mod.
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Updated the description of Double Pistols' unique mod "Gun Kata" to better reflect it's function.
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Fixed an issue causing Siege Microwave's unique mod to fire a laser beam on quickdraw.
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Fixed issues with Crumbler, Rapier, Starshard and Splitter's unique mods that caused them to not fire correctly on quickdraw.
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Reduced the range of Solar Sword's unique mod from 24m to 2.4m as intended.
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Improved the Homing mod, now continually searches for targets to prevent unintuitive projectile curving.
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The "Homing" mod can now appear on Mr Blitz.
π Gear and gadgets
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Fixed case where enemies could walk back and forth instead of reaching their intended destination.
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Fixed Lucky Coin causing Saucy Mule to rebound against walls, repeatedly firing. (Reported by @hvarf)
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Reworked Deathclock. It now has a more powerful active effect, and no passive effect (explosive barrel huggers, rejoice).
β οΈ Statuses
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Ailments have been reworked. They no longer have weak and strong effects; instead, they are strong immediately. Gas mask has been adjusted to reflect this.
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Poison ailment duration clarified in description.
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Removed Strong condition from ailments.
π¦ Progression
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Created 8 new tactics as rewards for beating irregular spheres. All of them now reward a tactic upon first completion.
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Fixed an issue causing kills with certain weapons to not correctly be detected for weapon mastery progression.
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Weapon mastery now enabled! Completing objectives with weapons can unlock new unique mods.
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Updated objectives for several missions which required completing chronospheres as specific characters.
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Updated the "Tools of The Trade" mission objective to require 5 unique Mole Mines weapons.
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Back Pain mission now requires taking much less damage as Urtar to complete.
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Weird Weapon mission now requires more unique weapons to complete.
π€ Tech
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Updated to Unity 6.3.14f1.
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VSync and FPS limit have been removed from cloud-synced save data.
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Persist sphere options between runs to disincentivise restarting the game to get better options.
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Improvements to the game loop that should reduce jumps between turns.
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Fully unload levels on exit, reducing memory usage at runtime.
β UI
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Many status effects now display underneath the thing that they affect.
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Ailment overloads now indicated by a text effect.
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Provided more detail on how Powerful and Fast statuses work.
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Added missing flavour to all tactics. (Reported by @catastrophy427)
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Hide Steam button in title screen.
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Improve version number display on title screen and in-game.
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Hide move indicator when holding quickdraw with no holstered weapon.
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Non-standard Issue potent weapons show the unique mod as equipped.
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Added "New!" indicator to previously unused equipment in stations.
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The "add mod" slot is hidden when replacing a unique mod.
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Duplicated attacks are collapsed to fix some cases where weapons like Junkgun didn't fit within the station UI. (Reported by @silentj28)
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Added drop shadow to tooltips to increase visual separation.
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Added buttons under chest options to indicate focused choice and the action performed. (Reported by @tera_enemy, @ryanm6440)
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Add bug report button to pause menu. (Reported by @catastrophy427)
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Added mission callouts to unlockable equipment in stations.
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Tweak text popup feedback animation and font.
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Show aim indicator on Demiqueen's drone attack.
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Improve(?) Absolute Unit icon.
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Improved styling of missions in the rewards popup.
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Improved visibility of hover state for instability increase buttons.
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Added phase indicators to the boss health UI.
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Added infinity ammo icon for empty attacks.
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Reorganised Empty attacks to be under primary Attack.
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Weapons with empty attacks no longer flash red when out of ammo.
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Improved styling of Killed By UI with long actor names.
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Add confirm to quit.
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Show "skip tutorial" in pause menu during run.
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Reworked splash screen, decreasing mandatory startup time.
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Clarified Disposable Dolls description.
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Clarified Under New Management rules.
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Clarified Humbling.
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Updated mission reward text.
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Extend duration of "window spurs" feedback text.
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Fixed tooltips appearing multiple times when nested twice.
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Added UI pointers for some enemies which cause rooms/stations to become locked.
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Corrected ammo icons for several weapons.
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Re-enabled the health bar for the Toxic Waste hazard.
πΌοΈ Art
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Restore missing Hovertank weapon models.
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Blind status from pocket sand now has actor VFX
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Angler weapon appearance
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Add Lightcarver weapon appearance
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Add lights and VFX to door pylons to better indicate where they are.
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Ricochet VFX is now more subtle.
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Add a flash to projectile power effect and increased size.
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Powerful status VFX ends faster when turned off
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Projectile clear VFX now lasts longer onscreen and is more apparent
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Add glint VFX for active abilities coming off cooldown
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Visuals for locked weapon/item stations
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Animate pipes faster during action phase
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Fixed a bug where some poison explosions were erroneously pink.
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New chronoshaft appearance
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Add death animation to "building" type enemies.
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Animate throw on Grenade Gadget.
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Simplify tunnelguard bomb mesh
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Add "dissolve" effect on death and victory.
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Add camera zoom on death and victory.
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Added death animation for buildings.
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Added a new appearance for some reward rooms in dark maps that didn't have one already.
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Disabled muzzle flash on Rollerstakes.
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Hid Rexogenus' actor shadow.
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Minor floor shader visual fixes
π Localization
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Update all localization.
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Fixed French using the Arabic percent sign.
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Fixed floor callout not including index in simplified chinese.
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Localize "Enter the Chronosphere" logo for Chinese and Japanese.
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Replaced stylized "Ζ΅" character with a regular "Z" to reduce confusion in Polish language.
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Replace Discord links with QQ links when playing in China.
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Hide bug reporter in China, because its endpoint is currently inaccessible from Chinese internet.
πΊοΈ Level Generation
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Change the way you reach the core.
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Moved the entrance to several miniboss floors further away from the arena room.
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Added rare + starting weapons to the Adaptive Arsenal irregular sphere.
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Reduced how frequently long dead end areas generate between major gameplay areas.
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Added a new miniboss to the second half of each run.
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Fixed an issue causing some sphere modifiers to override enemies/hazards much more than expected.
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Weapons, gear and gadgets will no longer appear in stations if their associated biome is not unlocked yet.
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Sphere modifiers (eg. Larva Outbreak) will no longer be applied if their associated biome is not unlocked yet.
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Fixed an issue causing some distortions to generate as a hollow ring instead of the expected appearance.
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New landmark rooms appear.
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Reduced how often encounter modifiers (eg. Larva Outbreak) effect enemy spawns.
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The strong enemy on the last floor of each chronosphere will now spawn within the Idealizer room.
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Added significantly more variance in standard combat room sizes across all spheres.
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Interactables should now generate further from doors.
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Improved the appearance/generation speed of most grid warping effects.
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Breakable walls no longer generate special texturing around where they meet the floor like other walls.
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Broke up the transition line between different floor textures a bit.
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Reduced how noisy the edges of some large blocks / holes in the maps tend to be.
π Story
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Add intro cinematic.
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Add special first run.
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Added more conversations to the Starseer.
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Edited down some conversations.
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Fixed typos in knitting skit. (Reported by @reinerevans)
π Audio
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Barrelman Enemy SFX
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SFX for Enemy Sand Sniper
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SFX for Enemy Dune Dervish
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Obsidius Mini-Boss SFX
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Magma Diver Enemy SFX
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Clutch Enemy SFX
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Caged Hate Enemy SFX
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Mad Doctor SFX
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Stim Cultist SFX
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Rifleman SFX
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Shock Trooper SFX
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Bushwhacker SFX
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Pub Crawler SFX
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Gunfighter SFX
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Roughneck SFX
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Heart of The Chronosphere SFX
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Pyrocrystal SFX
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Tick SFX
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Wheelie Big SFX
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Dire Clock Worker SFX
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Secret Station SFX
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Scrub + Ghillie SFX.
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Larva's chittering is now subtle. (Reported by @Kniites)
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Lilly Pilly SFX.
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Changes to spatialization for small sounds (no longer hear them in only one ear).
π Bugs
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Fixed an issue causing the Clockwork Slugger/Thunder weapons to crash the game if used with the Torching mod.
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Fixed an issue causing the War Crimes gear to apply ailments to the player if they hit themselves.
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Fixed an issue causing some larva spawned by the Eggs Inside ailment to stand in place and not follow the player.
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Fixed an issue causing the Adaptive Arsenal irregular sphere to randomly give the player weapons from locked biomes.
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Fixed an issue where gunfighter poncho was lasting twice as long as it should.
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Fixed an issue where the Chaining mod would cause Explosive Penetration to activate.
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Fixed an issue where the Chaining mod would not work correctly on projectiles with multi-hit, eg. Ricochet Rifle.
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Fix bug where using kinetic surge and other abilities could increment heat attack on your equipped weapon. (Reported by @ilovelizards)
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Fixed bug where enraged Bellusect Workers were sometimes non-hostile.
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Fixed issue where certain bombs would instantly explode on contact with hazards.
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Porbs and other sticky projectiles now correctly stick to hazards.
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Fixed issue where Laser Drills mod fired an infinite length laser, instead of the correct length.
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Fixed a bug where Flamelobber Turret bombs could be destroyed by explosions. (Reported by @hvarf)
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Fix issue where sphere options would change after getting any unlock, even if that unlock did not introduce new run content.
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Fix random jitter in expiring projectile animation (flames, flamelobber grenades).
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Fixed dpad navigation crashing the game when you have no items. (Reported by @piepop101)
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Fix possible error on importing invalid save files.
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Fixed an issue causing the tutorial to get stuck when loading in.
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Fixed issues where certain high-speed actions could appear to penetrate walls when hitstop occurred.
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Fix issue where analytics toggle would always appear disabled in options window. (Reported by @.swoopie)
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Fixed weapon UI disappearing momentarily when Non-standard Issue changed weapons.
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Fixed being able to equip multiple unique mods.
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Fixed a word in the Start Somewhere mission popup breaking over multiple lines.
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Fixed invalid tooltips on the character select screen (Reported by @catastrophy427)
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Fix issues where move indicator was predicting a move through doors.
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Fix direction of explosion damage number movement.
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Fix issue where Chronosphere exteriors would not be regenerated in title menu after completing a mission.
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Fixed narrow paragraph width during dialogue for some languages.
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Fix bug where actor animations were sometimes not playing.
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Fixed an issue causing enemy ambushes to occur on the final floor.
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Fixed an issue causing small patches of separated floor to generate adjacent to rooms, creating useless doors.
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Fixed an issue causing the shaft on the final floor to generate with multiple openings.
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Fixed an issue causing the shaft to occasionally be inaccessible from the final floor.
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Fixed an issue causing the shaft to occasionally be inaccessible from the final floor.
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Fixed a rare issue causing rare weapon stations to appear multiple times on a single floor.
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Fixed a rare issue causing large centrepiece rooms to appear multiple times on a single floor.
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