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Enter the Chronosphere - Version 0.137.13

Here is detailed changelog for our EA release.

You can see our entire changelog here.

😈 Bosses

  • Rexogenus is gone, the Heart of the Chronosphere is beating...

  • Reworked Fated Assassin.

  • Reworked Mizza, Mud Maverick.

  • New miniboss: Bellusect Queen.

  • Rustler now has increased beef throughput.

πŸšͺDoors

  • Allow opening a door's gate when its barrier is active.

  • Allow destroying a door's gate when its barrier is active.

🐲 Enemies

  • Made enemy Larva slightly less aggressive when they hatch.

  • Added spawn delay for certain secret enemies when ambushing you.

βš”οΈ Weapons

  • Removed The Highwayman from the rare weapon pool.

πŸ’Š Mods

  • Added 24 new unique mods for weapons.

  • Added a new Piercing weapon mod.

  • Updated the description of Double Pistols' unique mod "Gun Kata" to better reflect it's function.

  • Fixed an issue causing Siege Microwave's unique mod to fire a laser beam on quickdraw.

  • Fixed issues with Crumbler, Rapier, Starshard and Splitter's unique mods that caused them to not fire correctly on quickdraw.

  • Reduced the range of Solar Sword's unique mod from 24m to 2.4m as intended.

  • Improved the Homing mod, now continually searches for targets to prevent unintuitive projectile curving.

  • The "Homing" mod can now appear on Mr Blitz.

πŸ‘œ Gear and gadgets

  • Fixed case where enemies could walk back and forth instead of reaching their intended destination.

  • Fixed Lucky Coin causing Saucy Mule to rebound against walls, repeatedly firing. (Reported by @hvarf)

  • Reworked Deathclock. It now has a more powerful active effect, and no passive effect (explosive barrel huggers, rejoice).

⚠️ Statuses

  • Ailments have been reworked. They no longer have weak and strong effects; instead, they are strong immediately. Gas mask has been adjusted to reflect this.

  • Poison ailment duration clarified in description.

  • Removed Strong condition from ailments.

πŸ¦‹ Progression

  • Created 8 new tactics as rewards for beating irregular spheres. All of them now reward a tactic upon first completion.

  • Fixed an issue causing kills with certain weapons to not correctly be detected for weapon mastery progression.

  • Weapon mastery now enabled! Completing objectives with weapons can unlock new unique mods.

  • Updated objectives for several missions which required completing chronospheres as specific characters.

  • Updated the "Tools of The Trade" mission objective to require 5 unique Mole Mines weapons.

  • Back Pain mission now requires taking much less damage as Urtar to complete.

  • Weird Weapon mission now requires more unique weapons to complete.

πŸ€– Tech

  • Updated to Unity 6.3.14f1.

  • VSync and FPS limit have been removed from cloud-synced save data.

  • Persist sphere options between runs to disincentivise restarting the game to get better options.

  • Improvements to the game loop that should reduce jumps between turns.

  • Fully unload levels on exit, reducing memory usage at runtime.

βœ… UI

  • Many status effects now display underneath the thing that they affect.

  • Ailment overloads now indicated by a text effect.

  • Provided more detail on how Powerful and Fast statuses work.

  • Added missing flavour to all tactics. (Reported by @catastrophy427)

  • Hide Steam button in title screen.

  • Improve version number display on title screen and in-game.

  • Hide move indicator when holding quickdraw with no holstered weapon.

  • Non-standard Issue potent weapons show the unique mod as equipped.

  • Added "New!" indicator to previously unused equipment in stations.

  • The "add mod" slot is hidden when replacing a unique mod.

  • Duplicated attacks are collapsed to fix some cases where weapons like Junkgun didn't fit within the station UI. (Reported by @silentj28)

  • Added drop shadow to tooltips to increase visual separation.

  • Added buttons under chest options to indicate focused choice and the action performed. (Reported by @tera_enemy, @ryanm6440)

  • Add bug report button to pause menu. (Reported by @catastrophy427)

  • Added mission callouts to unlockable equipment in stations.

  • Tweak text popup feedback animation and font.

  • Show aim indicator on Demiqueen's drone attack.

  • Improve(?) Absolute Unit icon.

  • Improved styling of missions in the rewards popup.

  • Improved visibility of hover state for instability increase buttons.

  • Added phase indicators to the boss health UI.

  • Added infinity ammo icon for empty attacks.

  • Reorganised Empty attacks to be under primary Attack.

  • Weapons with empty attacks no longer flash red when out of ammo.

  • Improved styling of Killed By UI with long actor names.

  • Add confirm to quit.

  • Show "skip tutorial" in pause menu during run.

  • Reworked splash screen, decreasing mandatory startup time.

  • Clarified Disposable Dolls description.

  • Clarified Under New Management rules.

  • Clarified Humbling.

  • Updated mission reward text.

  • Extend duration of "window spurs" feedback text.

  • Fixed tooltips appearing multiple times when nested twice.

  • Added UI pointers for some enemies which cause rooms/stations to become locked.

  • Corrected ammo icons for several weapons.

  • Re-enabled the health bar for the Toxic Waste hazard.

πŸ–ΌοΈ Art

  • Restore missing Hovertank weapon models.

  • Blind status from pocket sand now has actor VFX

  • Angler weapon appearance

  • Add Lightcarver weapon appearance

  • Add lights and VFX to door pylons to better indicate where they are.

  • Ricochet VFX is now more subtle.

  • Add a flash to projectile power effect and increased size.

  • Powerful status VFX ends faster when turned off

  • Projectile clear VFX now lasts longer onscreen and is more apparent

  • Add glint VFX for active abilities coming off cooldown

  • Visuals for locked weapon/item stations

  • Animate pipes faster during action phase

  • Fixed a bug where some poison explosions were erroneously pink.

  • New chronoshaft appearance

  • Add death animation to "building" type enemies.

  • Animate throw on Grenade Gadget.

  • Simplify tunnelguard bomb mesh

  • Add "dissolve" effect on death and victory.

  • Add camera zoom on death and victory.

  • Added death animation for buildings.

  • Added a new appearance for some reward rooms in dark maps that didn't have one already.

  • Disabled muzzle flash on Rollerstakes.

  • Hid Rexogenus' actor shadow.

  • Minor floor shader visual fixes

🌏 Localization

  • Update all localization.

  • Fixed French using the Arabic percent sign.

  • Fixed floor callout not including index in simplified chinese.

  • Localize "Enter the Chronosphere" logo for Chinese and Japanese.

  • Replaced stylized "Ζ΅" character with a regular "Z" to reduce confusion in Polish language.

  • Replace Discord links with QQ links when playing in China.

  • Hide bug reporter in China, because its endpoint is currently inaccessible from Chinese internet.

πŸ—ΊοΈ Level Generation

  • Change the way you reach the core.

  • Moved the entrance to several miniboss floors further away from the arena room.

  • Added rare + starting weapons to the Adaptive Arsenal irregular sphere.

  • Reduced how frequently long dead end areas generate between major gameplay areas.

  • Added a new miniboss to the second half of each run.

  • Fixed an issue causing some sphere modifiers to override enemies/hazards much more than expected.

  • Weapons, gear and gadgets will no longer appear in stations if their associated biome is not unlocked yet.

  • Sphere modifiers (eg. Larva Outbreak) will no longer be applied if their associated biome is not unlocked yet.

  • Fixed an issue causing some distortions to generate as a hollow ring instead of the expected appearance.

  • New landmark rooms appear.

  • Reduced how often encounter modifiers (eg. Larva Outbreak) effect enemy spawns.

  • The strong enemy on the last floor of each chronosphere will now spawn within the Idealizer room.

  • Added significantly more variance in standard combat room sizes across all spheres.

  • Interactables should now generate further from doors.

  • Improved the appearance/generation speed of most grid warping effects.

  • Breakable walls no longer generate special texturing around where they meet the floor like other walls.

  • Broke up the transition line between different floor textures a bit.

  • Reduced how noisy the edges of some large blocks / holes in the maps tend to be.

πŸ“– Story

  • Add intro cinematic.

  • Add special first run.

  • Added more conversations to the Starseer.

  • Edited down some conversations.

  • Fixed typos in knitting skit. (Reported by @reinerevans)

πŸ”Š Audio

  • Barrelman Enemy SFX

  • SFX for Enemy Sand Sniper

  • SFX for Enemy Dune Dervish

  • Obsidius Mini-Boss SFX

  • Magma Diver Enemy SFX

  • Clutch Enemy SFX

  • Caged Hate Enemy SFX

  • Mad Doctor SFX

  • Stim Cultist SFX

  • Rifleman SFX

  • Shock Trooper SFX

  • Bushwhacker SFX

  • Pub Crawler SFX

  • Gunfighter SFX

  • Roughneck SFX

  • Heart of The Chronosphere SFX

  • Pyrocrystal SFX

  • Tick SFX

  • Wheelie Big SFX

  • Dire Clock Worker SFX

  • Secret Station SFX

  • Scrub + Ghillie SFX.

  • Larva's chittering is now subtle. (Reported by @Kniites)

  • Lilly Pilly SFX.

  • Changes to spatialization for small sounds (no longer hear them in only one ear).

πŸ› Bugs

  • Fixed an issue causing the Clockwork Slugger/Thunder weapons to crash the game if used with the Torching mod.

  • Fixed an issue causing the War Crimes gear to apply ailments to the player if they hit themselves.

  • Fixed an issue causing some larva spawned by the Eggs Inside ailment to stand in place and not follow the player.

  • Fixed an issue causing the Adaptive Arsenal irregular sphere to randomly give the player weapons from locked biomes.

  • Fixed an issue where gunfighter poncho was lasting twice as long as it should.

  • Fixed an issue where the Chaining mod would cause Explosive Penetration to activate.

  • Fixed an issue where the Chaining mod would not work correctly on projectiles with multi-hit, eg. Ricochet Rifle.

  • Fix bug where using kinetic surge and other abilities could increment heat attack on your equipped weapon. (Reported by @ilovelizards)

  • Fixed bug where enraged Bellusect Workers were sometimes non-hostile.

  • Fixed issue where certain bombs would instantly explode on contact with hazards.

  • Porbs and other sticky projectiles now correctly stick to hazards.

  • Fixed issue where Laser Drills mod fired an infinite length laser, instead of the correct length.

  • Fixed a bug where Flamelobber Turret bombs could be destroyed by explosions. (Reported by @hvarf)

  • Fix issue where sphere options would change after getting any unlock, even if that unlock did not introduce new run content.

  • Fix random jitter in expiring projectile animation (flames, flamelobber grenades).

  • Fixed dpad navigation crashing the game when you have no items. (Reported by @piepop101)

  • Fix possible error on importing invalid save files.

  • Fixed an issue causing the tutorial to get stuck when loading in.

  • Fixed issues where certain high-speed actions could appear to penetrate walls when hitstop occurred.

  • Fix issue where analytics toggle would always appear disabled in options window. (Reported by @.swoopie)

  • Fixed weapon UI disappearing momentarily when Non-standard Issue changed weapons.

  • Fixed being able to equip multiple unique mods.

  • Fixed a word in the Start Somewhere mission popup breaking over multiple lines.

  • Fixed invalid tooltips on the character select screen (Reported by @catastrophy427)

  • Fix issues where move indicator was predicting a move through doors.

  • Fix direction of explosion damage number movement.

  • Fix issue where Chronosphere exteriors would not be regenerated in title menu after completing a mission.

  • Fixed narrow paragraph width during dialogue for some languages.

  • Fix bug where actor animations were sometimes not playing.

  • Fixed an issue causing enemy ambushes to occur on the final floor.

  • Fixed an issue causing small patches of separated floor to generate adjacent to rooms, creating useless doors.

  • Fixed an issue causing the shaft on the final floor to generate with multiple openings.

  • Fixed an issue causing the shaft to occasionally be inaccessible from the final floor.

  • Fixed an issue causing the shaft to occasionally be inaccessible from the final floor.

  • Fixed a rare issue causing rare weapon stations to appear multiple times on a single floor.

  • Fixed a rare issue causing large centrepiece rooms to appear multiple times on a single floor.

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