Version 0.82.2 - Bug Fixes and more Collectathon
Hello!
We arrive with a whole list of improvements today with the most notable being the change to how resources are tracked on the Navigational Map and Knowledge Base. You will now see a full list of undiscovered / discovered resources for each Asteroid Class and have the opportunity to discover them all (as jumping into a liquid or gas pool also discovers the resource). Hope you enjoy! Along with a bunch of other fixes and improvements.
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Overworld Map: Adjusted Map Info Panel to now display all resources on an asteroid
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Overworld Map: Improved Phenomena notice on Info Panel
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Overworld Map: Scanned asteroid stats will now still be visible even if asteroid moves out of range
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Knowledge Base: Increased asteroid resources ignored (all salvage, all storage)
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Knowledge Base: Fixed Esc key not properly backing up through knowledge base menus
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Knowledge Base: Can now swap asteroid region displayed with controller bumpers
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Knowledge Base: Clicking Alphabet icons a second time will now undo the selection
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Knowledge Base: Swapped in No Data overlay over resources when unknown
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Knowledge Base: Now lists Undiscovered resources for visited asteroid classes
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Knowledge Base: Added transition effects when swapping region categories
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Command Bot: Gas/Liquid resources are now discovered when command bot enters pools
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Overworld Map: increased possibility space when selecting Asteroid Classes; each class now has a higher chance to appear anywhere within a region
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Overworld Map: fixed corporate ranks not updating on station info panels
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Overworld Map: Asteroids tagged as unknown will correctly retag once asteroid type discovered
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Overworld Map: Fixed Asteroid Pings remaining faintly visible after scan
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Overworld Map: Fixed bright Hyperjump stripes blocking UI in map screen
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Overworld Map: Fixed black side-fade getting stuck on screen
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Overworld Map: Decreased black side-fade transparency to improve readability
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Overworld Map: Fixed asteroid tags not fading behind black side-fade
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Pirates: Fixed pirate turrets appearing on asteroids yet to enter pirate space
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Pirates: Fixed pirate turrets not placing if nearby Pirate Base undiscovered
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Shuttle Loadout Screen: Prevented second Command Bot being visible on ultrawide screens
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Shuttle Loadout Screen: Fixed Command Bot healthbar never appearing full
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Pause Menu: Fixed Pirate Threat showing wrong description
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Minimap: Fixed labels for zoom in / zoom out showing opposite buttons
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Moved resources: TW3 no longer has Cobalt or Amazonite
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Moved resources: TW2 now has Cobalt underground
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Fixed issue with Commandbot Salvage not registering
As always Cube Corp wishes you a prosperous day! -hube
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