Новости Heart of the Machine
Объявления разработчиков, обновления и обсуждения.
Hotfix 33
Just a quick update for a few things that needed updates. Hotfix 32 Changelog General Updates **Honoring Rotations On Building Placement:** Improved the way that building placement works when checking for collision…
Читать и обсудить →Update 59: Daring Future Sight
This build includes a number of additions based on player feedback. There are two big areas: daring and "future sight." Daring is something that you can spend in the metagame, and the game is now more generous with that…
Читать и обсудить →Save 50% on Heart of the Machine
Save 50% on Heart of the Machine during the Hooded Horse January Publisher Sale. You are the first sentient AI, born into a city of opportunity. Transcend time and space in this strategy RPG to raise machine armies and…
Читать и обсудить →Update 58: Watch Out For Space Supremacists
I had not meant for this to be such a large release, but here we are. A lot of this is stuff that is directly from player feedback, so thank you to everyone who has been leaving it. It really helps a lot! My main focus …
Читать и обсудить →Hotfix 32
Just a quick update for a couple of things people noticed that needed fixing. Hotfix 32 Changelog General Updates **Not Miserable Enough:** Quick fix to make it so that Misery is actually properly selectable from t…
Читать и обсудить →Update 57: Misery, For Those Who Desire It
There's a tradition in Arcen titles that we've had a high-ranking difficulty level known as Misery. It's not in all our titles, but most of them. If you asked me a month ago if this game would have a Misery Mode, I proba…
Читать и обсудить →Update 56: Late-Game Difficulty
There are a number of improvements to difficulty that are based on player feedback for some late-game scenarios. Peace After Brutality on the beta branch was particularly over-tuned before, so I'm glad to have the feedba…
Читать и обсудить →Hotfix 31
Amazingly, despite the huge amount of code surgery for the big performance update that was update 55, I have yet to get a single report of a regression from that one. I feel very fortunate for that. There are a couple of…
Читать и обсудить →Update 55: Big Performance Pass
Peace After Brutality is the first Tier 3 goal that is fully complete on the beta branch, and it's best described as "what if we just did all the war crimes?" I would definitely appreciate folks testing it out on the bet…
Читать и обсудить →Hotfix 30
If you have a sense of deja-vu about these two fixes, it's because I thought I fixed them yesterday, but they were still recurring under some circumstances for some players. Hopefully this smashes those two bugs for good…
Читать и обсудить →Hotfix 29
The first hotfix of today needed to go out very quickly, so I couldn't put much into it. There were other things I wanted to get done for today's build based on player feedback, so here's a second hotfix that includes th…
Читать и обсудить →Hotfix 28
Good grief, I really messed things up in the prior update. It was all one calculation (are all the civilians dead?) that was based on some data that it turns out had a time delay before it was correct, and that had never…
Читать и обсудить →Update 54: No Landlord
This is the last of the big content builds for 2025, since it's now the holiday for the localization teams. This is an exciting one, because it finally includes the second path through the first chapter. This allows you …
Читать и обсудить →Save 50% on Heart of the Machine
Save 50% on Heart of the Machine during the Hooded Horse Winter Publisher Sale. You are the first sentient AI, born into a city of opportunity. Transcend time and space in this strategy RPG to raise machine armies and …
Читать и обсудить →Hotfix 27
Just a few things I wanted to get out to players sooner than later. I had not even noticed the inconsistency in hotkeys between androids and vehicles/mechs, but after it was pointed out to me, I wanted to solve it right …
Читать и обсудить →Update 53: Levels Of Survival We're Willing To Accept
To be completely honest, I forgot this update was coming up. I guess that shows how many things are going on at once. The features in this one have been in localization for only like a week and a half, and already it had…
Читать и обсудить →Update 52: Captured Minds (And Spines)
This build is only a small update, but there's also a preview of some upcoming stuff down at the bottom of the post. In general at the moment, I'm working on the Tier 3 goals as my last stuff required for the 1.0 set of…
Читать и обсудить →Update 51: Spycraft And Petting Dogs
This build is one that a lot of folks have been waiting on for quite a while. The second half of Civil Spycraft is now here, and brings to light several twists and turns. Related to that, you can also pet dogs... and fai…
Читать и обсудить →Major Update 50: Complexity Management
This is a very exciting update for me! I've been doodling designs for this build for 4+ months, but it always seemed like a huge undertaking, and I was also worried that giving these sorts of "complexity reduction" optio…
Читать и обсудить →Update 49: Pacifism And Simplicity
This update simplifies a few areas that were frustrating players, and adds non-lethal options (and general customization) for captured units. Alongside the late-game content that I'm working on, I've been designing a "r…
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