Patch Notes | 2026-07-02
Patch Notes
Build: Release-76956
Bug Fixes
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Potential fix for crashes while loading missions on Intel Iris Xe GPUs (especially Subterranean Expedition).
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Potential fix for crashes on startup on devices with an NPU.
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Potential fix for bosses being one-shot as they spawn, which could break Abyss runs.
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Fixed multiple "on damage" perks blocking each other.
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Fixed a bug that allowed Morfang to reload after interrupting its primary attack with the reload key.
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Fixed Ursek stance switch interaction with the Decaying Matter perk that would result in a loss of power, armor or speed stacks.
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Fixed Ursek shield charge armor upgrade that wasn't properly granting armor.
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Fixed Anami homing projectile location against the Ancient Warden boss.
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Improved teleporting enemy checks to prevent them leaving combat areas or going behind objects they shouldn't, fixing a large variety of flow breakers.
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Sealed several spots where players could fall under the map, land in a damaging puddle, or get launched into the sky.
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Adjusted Abyss boss arena out-of-bounds zones to prevent bosses from staying stuck outside the play area.
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Fixed an overlapping cleansing area in an Abyss level that led to Cleansing bar issues.
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The "Reach 50 Abyss depth with a Species" Voidpedia counter now updates correctly (existing progress on this needs to be re-earned. Sorry!).
Changes & Improvements
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Bosses can now take damage once they're out of the ground during their spawn attack, and now appear twice as fast in the Abyss when emerging to keep better pacing.
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Abyss enemies now have health scaling like in other activities.
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Implemented a slow scaling of enemy damage at much deeper depths to keep danger in very deep runs. Enemy damage resist now caps at 50% instead of 80% to limit situations where players deal 1 damage per attack.
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Implemented health growth on enemies so players can see their damage properly applied instead of only seeing "1" damage values.
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Abyss elite balance: clamped their spawn rate at high Abyss levels, lowered their armor and increased their health, and reduced their healing on bosses and other elites.
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Removed the Ascending elite modifier. We may revisit it, but it was currently creating confusion.
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Ascended Landscaper health increased from 100 to 250.
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Together Strong's cap of 5 stacks has been removed and now properly scales with the full number of minions nearby.
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Frenzied perk post-application duration increased from 0.2 to 0.35 to improve effectiveness with slow fire rate, short duration abilities.
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Buffed Massive Effect Catalyzer status effect damage multiplier from 100% to 250% to bring it more in line with other Corrupted Catalyzers.
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Tweaked some encounter despawn distances to allow long range builds more possibilities in maps where they were short.
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You can now splice creatures with a Neutral Element.
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Reduced stutters and improved performance across the Abyss and many missions.
Huge thanks to everyone reporting bugs !
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