Новости Portal with RTX
Объявления разработчиков, обновления и обсуждения.
Portal with RTX Update: Now With DLSS 4 & RTX Neural Radiance Cache
Today, *Portal with RTX* is being upgraded with **DLSS 4 with Multi Frame Generation**, multiplying framerates, as well as the transformer model for **Ray Reconstruction** and **DLAA**, enabling even better image quality…
Читать и обсудить →Portal with RTX - NVIDIA DLSS 3.5 With Ray Reconstruction and RTX IO Added
Today, Portal with RTX is upgrading to NVIDIA DLSS 3.5, leveraging its AI-powered Ray Reconstruction technology to improve the fidelity of…
Читать и обсудить →Portal with RTX - Update Notes
Release Notes:** Added NVIDIA DLSS 3.5 with Ray Reconstruction Added NVIDIA RTX IO support Update dxvk-remix to 0.4 Added POM materials Fixed content issues Optimized CPU perf New “secret” cubes Numerous bug fixe…
Читать и обсудить →Portal: Prelude RTX Now Available
Portal remains a timeless classic; in December we released Portal with RTX, a fully ray-traced reimagining of Valve’s award winning game, which used the performance multiplication of NVIDIA DLSS 3 to power the most reali…
Читать и обсудить →Version 1.06 Bugfix
Bugfixes: Fix for source eye materials when rendered in dx7 mode Fix for "Failed to lock vertex buffer" error when water materials are present…
Читать и обсудить →Portal with RTX 1.05 Patch Notes
We are rolling out a patch to address certain stability issues, bugs, and performance. We’ve introduced several new graphical settings, and optimized graphical presets based on user hardware. These changes should improve…
Читать и обсудить →Optimize your GeForce RTX Graphics Settings
Portal with RTX offers a preview of gaming’s future, where every frame of gameplay is rendered with stunning full ray tracing - an advanced, GPU-intensive (see recommended & minimum specs here), version of ray tracing re…
Читать и обсудить →Portal with RTX Now Available!
Portal with RTX free DLC is now available, featuring full ray tracing, performance boosting NVIDIA DLSS 3 , and the low latency with NVIDIA Reflex.…
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