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Q&A Time with the Frog Reporter and Summer Sale Discount!

🎤 The Frog Reporter is back with a special episode: it's Q&A time!

In this latest video, our intrepid reporter answers community-submitted questions about Die in the Dungeon, covering everything from game development and design decisions to deep lore, character trivia… and even the frogs’ favorite food!? 🐸🥗

Prefer reading over watching? We’ve got you covered! A full transcript will be posted at the end of this post.

💸 Die in the Dungeon is now part of the Steam Summer Sale!

That's right, the game is currently on discount during the Steam Summer Sale!

There's no better time to jump in, whether you’re just starting your dungeon-crawling journey or returning to discover all the new features we’ve added since launch.

[dynamiclink href="https://store.steampowered.com/app/2026820/Die_in_the_Dungeon/"][/dynamiclink]

Tell your friends, your family, and your frogs: the dungeon is awaiting newcomers!

🤔 Q&A Transcript

1. How’s the "J" in Jaun pronounced?

It doesn’t matter, because everyone calls me Juan anyway.

Just kidding, it’s pronounced with a Spanish “J” (known as jota in Spanish). Think: jalapeño.

2. What’s your favorite color?

  • Jaun: Orange

  • Alarts: Black

3. Will there be other pets/companions to get?

Definitely! We love the two cute critters already in the game and are excited to add a few more. We already have some ideas for new pets that will accompany our frogs on their journeys through the dungeon.

We’re also working on one related to a very special thing happening in August, stay tuned...

4. When will we get a pet Croissantpillar?

Croissantpillars appear cute, but they’re actually incredibly hard to tame. They’re quite dangerous and usually only listen to their creator.

That said, there are rumors of a particularly docile flavor of Croissantpillar hidden in the dungeon, even we haven’t found it yet.

5. What are the three playable characters’ favorite foods?

  • Cinder: Plain bread. Though she used to love lily-pad salads…

  • Lisver: Spicy pineapple pico de gallo (served on tacos, of course).

  • Mango: Anything sweet! Chocolate chip cookies, croissants, cheesecake, crème brûlée…

6. Why was Cinder’s name changed from CLASSIC?

Actually, Cinder’s name was never revealed in CLASSIC. During development, many players wanted to know the frog’s name, so we added an easter egg:

There’s a question in the Trivia Spider event that asks about your name, but it’s just a joke, since all answers are marked correct.

So no, Rana (or Frogget the First) is not Cinder’s original name, but it’s a cute name nonetheless!

7. When are we getting a more proper story to the game, if there is any?

There’s already a lot of lore written for Die in the Dungeon, and we plan to introduce it gradually and subtly.

This helps us ensure each new piece fits the larger story.

You, the player, will discover clues about what happened, and why you’re in the dungeon in the first place.

8. Is Mango based on a particular amphibian?

A frog, duh! 🙂

But seriously, the closest real-world frog would probably be the Burmese Squat Frog.

9. What is the Potion Mimic’s favorite food?

Careless adventurers who try to drink from it without realizing it’s a mimic!

10. Does Lisver have the red thingy on both sides of his face?

It’s a scar...

No, it’s not on both sides, and he really doesn’t like to talk about it.

11. How do the devs plan all the development and changes?

We already have several features and systems in mind that we want to add, each with a timeframe listed on our roadmap.

However, the schedule can change if something urgent comes up that needs to be addressed first.

12. If you were in the dungeon, how long do you think you’d survive?

Seeing a Flyfant in real life would probably be a very traumatic experience…

So yeah, not long.

And finally, a bonus answer for the readers!

13. When are we getting bigger dice?

We’ve always wanted to add bigger dice with more faces, but they require a lot of time to balance properly, especially with all the different boards, character abilities, relics, etc.

For now, we’re focused on polishing the current game and preparing for version 1.0. After that, we’ll experiment with how bigger dice feel in play.

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