EA Update 11 + Writing Contest for Bestiary!
Hello everyone!
Today we’re bringing you two big announcements:
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The Art & History update is now live on Steam! This is our 11th post–Early Access update, featuring a cleaner battle UI and a brand-new Run History section.
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We’re also launching a writing contest on Discord! Flex your creativity with short stories set in the Die in the Dungeon universe for a chance to be featured in the upcoming Bestiary.
⚔️ A new UI design for battle
After several iterations, the battle UI has received a much-needed refresh. The goal was a more compact, easier-to-read interface. Here are the quality-of-life tweaks included in this pass:
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Clearer grouping of effects (your actions vs. external effects) for faster parsing.
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More compact modifiers: values and icons are bundled together, with a 99+ display for very large numbers.
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Hover focus: hovering characters or enemies now brings their related UI to the front.
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New title cards for each Area for a more polished presentation.
UI is always evolving in a roguelike, so we'd love your feedback. If we spot more areas to improve, we'll keep iterating.
📜 Run History is here!
A new option has appeared under Extras on the title screen: Run History! Browse your previous runs, see which relics and dice you used, and review key stats (like on the end screen).
We've been recording runs for a while, so you should see recent runs as soon as you update. If anything looks off or missing, please let us know, some issues may have slipped through the cracks.
🖋️ New Contest: Let’s write the Bestiary together!
The rumors are true: a new Bestiary section is coming to the Codex in an upcoming update... and your stories can be part of it!
Write a short entry (pick an existing enemy or a short in-universe story) and post it on our Discord. We'll select a few among the most upvoted to be featured in the in-game Codex (with full credit, of course!).
Here's the link to join:
Press here to join our Discord server!
🗒️ Full Changelog for Build 113.1f1 (4.3.4)
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Added new Run History section to Extras menu.
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Added new design for battle UI.
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Added new design for modifiers.
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Added new title card graphics when entering a new area.
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Added new truncated format for modifier with values greater than 99.
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Modified events in Endless Mode to offer new relics when original relics were already obtained.
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Modified Crimson Blade relic behavior → Attack Dice get +4 of extra value. You take 2 damage at the end of the turn.
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Modified Crimson Blade relic rarity to Rare (from Uncommon).
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Fixed incorrect "Turns Left" text in certain modifiers.
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Fixed softlock on energy tooltip during tutorial.
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Fixed sprites on tooltips not disappearing at the same time as text.
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That’s all for today! Thanks for all your support and feedback, we hope you enjoy the update and look forward to what’s coming next.
Thank you for playing! 🐸💚
- the ATICO team
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