Patch 0.7.1
Patch Notes Version 0.7.1
GENERAL
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Added basic mod support via the Steam Workshop. A modding guide has been added to the Steam Community Hub.
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Changed the collider size of the autonomous capsule to one tile.
UI / UX
- The department icon in Magnum will now appear yellow if there are available upgrades in that department.
FIXES
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Fixed: It was not possible to complete the station capture mission in some cases when re-entering the floor showed “the data is being refined” Now, the completion condition check will occur upon loading the floor.
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Fixed: When spawning Barons and Quasimorphs during an eclipse, the properties of the current quasimorphosis phase were not considered in their characteristics.
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Fixed: Various bugs related to object passability after destruction if multiple objects were in one tile.
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Fixed: After loading the game, tiles under destroyed objects on the map would become impassable again.
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Fixed: Due to knockback, the shooting target received damage from only one pellet, ignoring the rest.
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Fixed: Insanity perk adjustments: after changing Quasimorphosis stages, the character no longer feels pain, and current HP scales relative to the maximum.
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Fixed: All perk triggers now correctly work with the specified class or subclass of weapon (previously, the trigger activated without granting experience).
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Fixed: The sounds of grenades thrown by mobs were audible throughout the entire level.
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Fixed: Ctrl + click combination did not work on the quick trade screen with the station.
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Fixed: Xiomara’s storyline message in the mission control interface was shown out of context.
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Fixed: The door could no longer close if you stood in its tile and opened the inventory.
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Fixed: Quest items could be sent via autonomous capsule/shuttle.
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Fixed: The minimap did not become available after destroying jammers if the player destroyed them after revisiting the level.
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Fixed: Various bugs with reloadable weapons; now, no actions are available for reloadable weapons.
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Fixed: Pump-action shotguns reloaded to full capacity by dragging ammo in the inventory.
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Fixed: Quasimorphs did not take any actions at Quasimorphosis phases 900+.
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Fixed: The callsign of a upgraded PMCs was not displayed in the interface.
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Fixed: A modified operator lost their pact after cloning in some cases.
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Fixed: Errors in the project cost formula on Magnum, making sequential upgrades more expensive than a one-time upgrade.
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Fixed: Overflow of the required items for the project on Magnum at modification steps 300+.
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Fixed: Softlock when throwing certain types of melee weapons.
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Fixed: The autonomous capsule could spawn in passageways, on corpses, or items.
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Fixed: Food from the quick access slot did not apply after loading the game (but before the first inventory opening).
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Fixed: Changing weapons in stealth mode highlighted mobs, allowing a switch back to another mode, granting free highlights.
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Fixed: It was possible to switch to stealth mode from running mode even when stealth mode was prohibited (due to temporary effects).
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Fixed: Item comparison did not work on the operator’s equipment screen.
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Fixed: Humans and Quasimorphs did not attack each other on the 4th floor of the Community and Anarchy mission.
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Fixed: The bonus accuracy of modified weapons was not considered in the fire mode tooltip.
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Fixed: ANDR-X grenade destroyed quest items if they were in corpses.
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Various room preset fixes.
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