Cloudheim Update 38 Release Notes
Hey, Runari!
We've pushed an update which addresses some issues you've reported.
Note: 💬 indicates a change inspired by community feedback. If you’ve got an idea, let us know, it might end up in the game!
Improvements and Bug Fixes
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💬 Fixed an issue where Map Icons would show as locked incorrectly
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💬 Fixed an issue where Brimir’s Blade would not appear in the Wolf God’s Crypt dungeon, preventing quest progression
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💬 Quality of life improvements to the Dark Channeler boss on Dustlanger:
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Boss now more consistently returns to the center of the arena to prevent fighting at frustrating elevations
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Boss now has a smoother and more aggressive path towards the player during his projectile chase ability
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Boss now has a brief delay and an indicator before he starts his projectiles chase ability
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Boss can no longer interrupt his own basic projectile attack with other attacks
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Drastically increased the cooldown of his projectile chase ability
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Fixed a bug sometimes causing him to not do his ring attacks
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💬 Fixed an issue where the homestead progression quests would get stuck when objectives were done in a certain order
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💬 Fixed an issue where Rattan enemies could be invincible in rare situations
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Fixed an issue where the continue option on the main menu would show up only if you had a local world saved, preventing playing WorldShare unless you also had a local game
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💬 Added a warning when you leave a Worldshare that your locally saved version of it cannot be converted back into one
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💬 Removed the mastery UI from some Traits that incorrectly showed it
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Fixed some typos in quest dialogues
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💬 Removed extra SFX from Brooks movement
Thank you for playing, and welcome to the skies of Cloudheim.
— Noodle Cat Games
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