Cloudheim Update 41 Release Notes
Greetings, Runari!
We've pushed an update which addresses some issues you've reported.
Note: 💬 indicates a change inspired by community feedback. If you’ve got an idea, let us know, it might end up in the game!
Runari Rush Improvements and Bug Fixes
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💬 Fix for an issue where Hollow Knight minibosses could be automatically destroyed if the player ran away from one, blocking the run
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💬 Fixed an issue allowing quest structures to sometimes spawn on top of players
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💬 Fixed an issue that prevented progress towards unlocking the Phantom Origin
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💬 Changed the Leave Game button bind in the Down But Not Out dialog to Escape on keyboard or Start/Options on controllers to make it harder to accidentally press
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💬 Fixed an issue where the volume of Sound Effects could be muted after finishing a run of Runari Rush
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Added effects when a quest structure spawns
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Added highlighting to the associated slot in the Loadout when hovering over a choice card, so it’s clearer which slot a weapon, skill, or item will go into
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Gave Swordcupine a unique icon on the map and added drop shadows to the other map icons
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Disabled key binds for some screens that don’t have a use in Runari Rush (e.g., Guild Inventory and Toggle Build Mode)
Vault of the Gods Improvements and Bug Fixes
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💬 Increased the drop rate of Poison Eggs (leading to Eldmyr Marsh) from Odin Shell cannon - now only slightly more rare than epic tier world eggs
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💬 Fixed enemy spawns in Vault of the Gods dungeons
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Added Mythic rarity VFX to poison egg
Other Improvements and Bug Fixes
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💬 When playing solo, the Report Bug screen will now automatically pause the game
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💬 Fixed an issue where other players using emotes that spawn props could make the props appear at the wrong size for the host
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Slightly increased Armordillo health and armor
Thank you for playing, and welcome to the skies of Cloudheim.
— Noodle Cat Games
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