9 Days – Patch 1.21 (Minor Updates)
Performance & Drops
Optimised multiple Energy drops for activities that exponentially increase drop rates.
Instead of dropping individual Energy items, drops are now consolidated into a single Energy drop with a multiplier (Example: Oblivion ×10). You will still need to have enough Energy Capacity to pick up that energy.
This significantly reduces lag during high-density activities.
Finalith Adjustments
Infusor stats have been increased during the final round of Finalith.
Final Cycle Changes
Infusor Prime Armour Drops
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Infusor Prime Armours are now guaranteed to drop after the first time All Dimensional is defeated in the Final Cycle.
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The number of Infusor Prime drops now scales with Prestige level, up to a maximum of 5 drops.
**Armour Scaling & Balance ** Infusor Armour rating in the Final Cycle now scales based on:
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Level
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Prestige level
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Armour ratings in the Final Cycle have been increased overall.
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At high levels, this is now the strongest armour available in the game.
**Encounter & Timer Adjustments **
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Added +1 minute to the Final Cycle timer.
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Kod’s damage in the Final Cycle has been slightly reduced.
**UPDATE 5/02/2026
FINAL CYCLE
**- Armour conversions now drop equal to the amount paid. (Except for lower tier items).
- Error in Skill box spawning in wrong location.
- Because the Final Cycle is a big time investment, you will still be rewarded if you lose.
- Final Cycle rewards have been changed position and you will spawn near the Final Cycle Portal.
GENERAL FIXES/ADJUSTMENTS
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After the 9th Day boss - a message will pop up telling you about the threat in the past.
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Asteroids spawn timer in the city is reduced.
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City Visual improvement - removed the "fake" city meshes in the beginning of the city.
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Material armour bug, materials would display on incorrect armour.
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9 Days boss has been buffed (With all the recent buffs to the player, he naturally needed to be a bit stronger).
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Atom in Story mode has been buffed.
UPDATE 10/02/2026
FINAL CYCLE
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Armour conversions check if the price is at the vendor limit, if it isn't it will convert normally by calculating the stats together.
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When you pause the game, the timer will stop.
GENERAL FIXES
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Homing Fury changes to VFX on impact.
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Sincerus levels now display correctly on menu. (It will check to see what reset is higher)
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Arrow Rain has been buffed.
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Sharpshot has been nerfed for balance.
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Marker adjustment for "Find Idris in Village" in storyline.
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9 Days Final Boss slight damage reduction.
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Oblivion Steel and Sharpshot now correctly drop from Prison.
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