🚨 PATCH ALERT: New Updates & Progress for Castle Craft! 🚨
Hello Castle Crafters! 🏰✨
We’re back with another exciting patch for Castle Craft, and we’ve implemented a bunch of the things you've requested! Not only have we squashed bugs, but we’ve also optimized performance, improved gameplay mechanics, and balanced some key elements to make your castle-building and defense experience even better! 💥
Patch Notes:
🎮 Gameplay Updates:
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Resource spots now save and restore when loading/saving. Goodbye re-load resource exploit 🦴
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Brute charge attack has been improved for more devastating impact! 💪⚡
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Minions now find the closest resource spot they can reach, making resource gathering more efficient.
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Rocket artillery’s projectile trajectory and performance have been fine-tuned for a cooler "drunken rocket" behavior! 💥
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One-click upgrades for prefabs like windows and doors! 🏗️
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Prefab integrity checks optimized for smoother performance.
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Telekinesis ability is now more reactive! Grab and throw objects even faster! 🪄✨
⚖️ Balancing Changes:
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Friendly archers' range reduced by around 15% to balance the battlefield.
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Road now gives a sprinting speed boost, so you can sprint even faster on roads!
🛠️ Quality of Life Improvements:
- Added confirmation prompt when deleting a profile—no more accidental deletions! 🔒
🐞 Fixes Galore:
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Bomblings no longer become (occasionally) invincible after dying! 🦴
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Fixed player equipment visibility when controlling a trap—now it’s all about the traps!
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Blade Prison and other skills are now reliably activatable during the combat phase.
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Brutes no longer die from fall damage during their charge attack.
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Fixed falling kill zone being too high in Stygia—now you can dig all the way to the ground without dying.
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Pickup kiting issue when running past a pickup is now fixed.
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Iron pickups no longer get stuck inside the iron resource spots.
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Fixed wall upgrade ability missing the change grid size sound.
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Right Mouse Button no longer cancels digging volume abilities.
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Attached prefabs (banners or horizontal spikes) no longer block wall upgrades.
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Things no longer attach to banners unintentionally.
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Mid-Air Smash can no longer be activated from very low heights.
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Climbing and Mjolnir sounds now respect audio volume settings.
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Platoon follow/unfollow bug has been resolved—platoons behave as expected!
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Flying player pawn no longer takes damage from spikes while in building mode.
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Telekinesis projectile no longer lingers mid-air if hitting friendlies.
🔥 Minor Update:
- Fire lights now have a more orange hue than yellow for a warmer, more atmospheric glow.
What’s Coming Next? 🎉
We’re also making great progress on our first content patch, and it’s going to be big! Here’s what you can expect:
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Reworked building menu – Say goodbye to shuffling skills on your skill bar! A smoother, easier interface is coming.
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New economic zones: Quarters and Barracks will increase your minion and platoon limits—more builders, more warriors!
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Improved procedural level generation – Get ready for even more dynamic, unpredictable battlefields! 🌍
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Platoon Command Tool – Easily reposition your platoons in the building phase or command them during the combat phase—tactical freedom at its best! 🔧⚔️
Do you have any issues with Castle Craft? Let us know & we will get it fixed as soon as possible 🔥
The Castle Craft Crew Philipp, Marco, and Jonathan
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