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By Debimius’ Decree: Back to More Frequent Updates!

Dear Castle Builders

After the UI Update and the huge refactoring of the skill system, we’re back to more frequent updates. And we’ve got a nice little patch for you. This one finally adds visually distinct tiers for the archer platoons:

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We'll let Debimius present the full patch notes:

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  • Building & Construction

    • Added visual tiers for the Building Hammer skill.

    • Re-added structure repairing with the Building Hammer (lost during the UI update).

    • Fixed minions sometimes building at extreme distances right from the start.

    • Fixed minions getting confused when upgrading work-in-progress prefabs.

Minions & AI

- **Re-added minion AI improvements** (previously lost in the UI update).

- Fixed platoons sometimes **spawning offset** from the target location.

- Fixed platoon weapons occasionally **lingering after upgrades**.

Combat & Abilities

- Fixed the **Canyon ability** being usable mid-air and getting the player stuck.

- Fixed **mid-air attacks being granted for free**.

Camera & Controls

- Fixed the **blurry rotate-around-castle view**.

Stability

- Fixed a crash related to a **gameplay cue**.

- Fixed a crash when **placing an economic zone decoration prefab**.

Debimius & his coding minions,

Marco & Jonathan

Читать в Steam ↗

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