By Debimius’ Decree: Back to More Frequent Updates!
Dear Castle Builders
After the UI Update and the huge refactoring of the skill system, we’re back to more frequent updates. And we’ve got a nice little patch for you. This one finally adds visually distinct tiers for the archer platoons:
We'll let Debimius present the full patch notes:
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Building & Construction
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Added visual tiers for the Building Hammer skill.
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Re-added structure repairing with the Building Hammer (lost during the UI update).
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Fixed minions sometimes building at extreme distances right from the start.
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Fixed minions getting confused when upgrading work-in-progress prefabs.
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Minions & AI
- **Re-added minion AI improvements** (previously lost in the UI update).
- Fixed platoons sometimes **spawning offset** from the target location.
- Fixed platoon weapons occasionally **lingering after upgrades**.
Combat & Abilities
- Fixed the **Canyon ability** being usable mid-air and getting the player stuck.
- Fixed **mid-air attacks being granted for free**.
Camera & Controls
- Fixed the **blurry rotate-around-castle view**.
Stability
- Fixed a crash related to a **gameplay cue**.
- Fixed a crash when **placing an economic zone decoration prefab**.
Debimius & his coding minions,
Marco & Jonathan
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