Main Branch Update! Ver2.0 Now Live on Main Branch
Sorry for the delay. Due to more bugs than expected, we postponed the main update merge originally promised for February 27th to ensure a better gameplay experience.
Ver2.0 has now been merged into the main branch on March 1st.
Changelog (February 26 - March 1)
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More Stable Map Transitions: Significantly reduced issues with getting stuck during map changes, duplicate triggers, and state desynchronization.
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Smoother Interactions: Attack/gathering actions now automatically move the character into range before executing, reducing misclicks and "can't click on it" frustration.
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Fluid Map Operations: Improved continuity for movement, gathering, and combat. Fixed issues with characters abnormally continuing to move in certain scenarios.
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More Stable UI Display: Reduced flickering, occlusion, and jittering of enemy info and tile info. Hover tooltips are now clearer.
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More Reliable Inventory & Items: Fixed issues with item count desync, duplicate additions, and abnormal consumption for certain items.
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Enhanced Save Compatibility: Fixed issues with items and map states caused by some old/corrupted saves. Improved loading stability.
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Combat & Animation Feel: Reduced "button didn't respond" feeling caused by input locks and animation desync.
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NPC & Dialogue Experience: Fixed some dialogue trigger/progression issues. Interaction detection feels more natural.
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