【Koishi Navigation】March 22 – April 25, 2026 Gameplay Updates
Gameplay Updates — Past Month
March 22 – April 25, 2026
Movement & Exploration
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Added teleport preview and edge panning during player drag movement, making map controls more direct.
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Adjusted the transition logic between movement and scene changes, smoothing out the pacing of exploration, map switching, and fast travel.
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Optimized edge-of-map exploration behavior; exploring along boundaries is now more stable with fewer abnormal stutters or misalignments.
Combat & Interaction
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Unified interaction rules for clicking to attack monsters, making combat initiation more intuitive.
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Improved interaction feedback for double-clicking, hovering, and looting, creating a more consistent feel between combat and gathering.
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Refined the death and respawn state machine; the post-defeat flow is now clearer.
Cooking & Workbench
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Added the Workbench — koishi can now craft items!
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Clarified the logic for Workbench item generation, collection, and recovery after re-logging, making the crafting flow more seamless.
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Cooking and crafting now require fuel and water.
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Some Workbench products now return to inventory more directly, reducing flow fragmentation.
Backpack & Resource Progression
- **Added a leveling system — koishi can now level up by defeating monsters!**
- Fixed tool durability and stacked tool display rules so resource consumption and item states feel more intuitive.
- Tweaked hit/completion logic for early-game resource gathering, making the early gathering pace more reasonable.
- Fixed and stabilized the persistent behavior of automatic EXP level-ups, making progression feedback more reliable.
Map Presentation & Environmental Pacing
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Added Morning and Afternoon phases, giving the map a stronger sense of time.
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Fixed cave and map masking effects in certain areas for a more natural scene atmosphere and zone readability.
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