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【Koishi Navigation】March 22 – April 25, 2026 Gameplay Updates

Gameplay Updates — Past Month

March 22 – April 25, 2026

Movement & Exploration

1 / 1 · 100%
  • Added teleport preview and edge panning during player drag movement, making map controls more direct.

  • Adjusted the transition logic between movement and scene changes, smoothing out the pacing of exploration, map switching, and fast travel.

  • Optimized edge-of-map exploration behavior; exploring along boundaries is now more stable with fewer abnormal stutters or misalignments.

Combat & Interaction

  • Unified interaction rules for clicking to attack monsters, making combat initiation more intuitive.

  • Improved interaction feedback for double-clicking, hovering, and looting, creating a more consistent feel between combat and gathering.

  • Refined the death and respawn state machine; the post-defeat flow is now clearer.

Cooking & Workbench

1 / 1 · 100%
  • Added the Workbench — koishi can now craft items!

  • Clarified the logic for Workbench item generation, collection, and recovery after re-logging, making the crafting flow more seamless.

  • Cooking and crafting now require fuel and water.

  • Some Workbench products now return to inventory more directly, reducing flow fragmentation.

1 / 1 · 100%

Backpack & Resource Progression

1 / 1 · 100%
- **Added a leveling system — koishi can now level up by defeating monsters!**

- Fixed tool durability and stacked tool display rules so resource consumption and item states feel more intuitive.

- Tweaked hit/completion logic for early-game resource gathering, making the early gathering pace more reasonable.

- Fixed and stabilized the persistent behavior of automatic EXP level-ups, making progression feedback more reliable.

Map Presentation & Environmental Pacing

  • Added Morning and Afternoon phases, giving the map a stronger sense of time.

  • Fixed cave and map masking effects in certain areas for a more natural scene atmosphere and zone readability.

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