Release Day!
Hello everyone!
Thanks you, Playtesters!
First of all we'd like to thank all our play-testers for participating in our biggest ever event. Although the event has been running for only 36 hours or so, you have provided us with a lot of suggestions, informed us of various bugs and help us introduce some much needed quality of life improvements.
Some of the most important changes include:
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Edge scrolling added (toggled in options)
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Pressing Tab when having multiple units selected, changes focus to a different unit
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Time speed control added (x1, x2, x3 and pause)
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Improved unit selection when clicking on individual soldier models
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Pathfinding improvements
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Improved group behaviour
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When multiple units are selected, double clicking on a portrait will take you to that unit
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Unit rebalance
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Ranged units nerfed significantly
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Shielded and armoured enemies now have more missile protection
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Galahad can now advance up to level 10 (up from 3)
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Gold mine rebalanced
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Units now display keywords and base modifiers in mini panel
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When in aggro mode, units will now correctly return to original position
Save wipe
Unfortunately we have also detected some legacy problems for players who tried an old version of the demo. What's worse is that this number of players is not insignificant. This combined with a gold bug :winter2019angryyul: which caused millions of coins to rain down at unsuspecting players forces us to do a global save wipe.
YOU CAN get your save back. We are not deleting anything - just forcing the game to use a new file. If you want to get your old save back, navigate to AppData\LocalLow\RedKar Limited\Warlords_ Under Siege, and rename your old "Saves" file to "Saves_Main". You will have your old data back but beware: you may lack some cards or townhall improvements.
Road to the future
The road ahead is long and bumpy, but we hope that you'll enjoy the ride nevertheless. Join us on discord at 16:00 GMT, for you Pacific dwellers, that would be 8 in the morning. Rise and shine :)
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