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Update 0.5g - Endless Modes

Now that Christmas and the New Year are well and truly over (although personally my wife and I are still yet to take down the Christmas tree) we can get back to proper updates. We didn't sit idly, feasting and celebrating though - we've been hard at work bringing you this new update!

Endless Modes

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Endless modes were one of these things we didn't really plan, but alas the community has spoken and we delivered. You'll now be able to dig into Nightmare 6 along with endless modes. Endless mode is fun for a few reasons - first of all, well, it's endless. If you choose to play endless, you'll be given a set of additional cards in your deck that are repeatable and give you permanent boosts during your run - these can be additional resource bonuses, additional unit strength and such.

To go along with these we are now giving you Endless Townhall Upgrades. That's right - you can keep building up the last line of Townhall Bonuses forever! Well, actually until you reach the max value of a 32 bit integer, it might get funky after that... in fact you can probably get into the negatives. I think there is potential in making an achievement out of all this...

I should add that mods can also add Endless Waves to their maps. I'll cover all that in the modding guide in the next few days.

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Killing your meta

That's right - siege boys and girls! Your time is up. Well, not really, but it will be just a tad bit harder. You are no longer able to build Catapult Towers willy-nilly where you please! Siege Workshop will now spawn a new resource limit when built. Level 1 gives you 4 slots, with levels 2 and 3 giving you additional two each. This means that each fully upgraded Siege Workshop can support up to 8 catapult towers. Destroying the building will take the limit down with it.

(Sorry)

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Keybinding

Someone, somewhere on our Steam discussions was very adamant that WASD is for noobs, and the ESDF is the only sensible option as far as placing your fingers on the keyboard goes. Well. Maybe. Personally I prefer KM<> or the arrow keys.

I understand that we all have our quirks, we are all different and that's ok. It's the 21st century after all and we're no longer intolerant barbarians. We've added Key Configuration for you, and people just like you. This image turned out to be really big, so brace yourself for some scrolling.

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Map Editor Progress

It's coming along nicely, there's not all that much left to do now until the very first version is ready. The Map Editor comes as a Unity 2020 project, so you'll need the Unity Engine to play around with it. It will also have some tools to help you design Enemy Waves with a GUI rather than just writing it out in notepad or some other equally primitive text editor.

We will also be providing you with a bunch of unique graphical assets to play around with and a video tutorial on how to use the editor.

Full changelog:

  • Endless Modes added (main game and mods)

  • New cards for endless modes

  • Key Configuration menu added

  • Catapults will now have a limit based on amount and level of Siege Workshop

  • Serious Optimisation improvements in large fights

  • Resolution will now set correctly in options

  • Your save files are now automatically saved in an archive with up to 50 previous saves. You can find it in LocalLow\RedKar Limited\Warlords_ Under Siege\SaveArchive

  • Various bug fixes we lost track of but they are definitely there, although mostly uninteresting

The patch will go live just before or during the weekend.

Читать в Steam ↗

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