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February 6 Update & Fixes

Added a feature to some containers, allowing valuable items such as gems, gold, or pocket watches to be found (low probability). Survivors searching for supplies can now find heart pacemakers, with a certain probability of encountering them. Reduced the attack power and durability of spike traps to make the tower defense aspect of the game more balanced and realistic. Fixed an issue where saving was not possible after placing too many characters in Director Mode, caused by exceeding the save limit. Added a notification when too many characters are placed in Director Mode, indicating that the maximum limit has been reached. The notification appears in the top-left corner. Increased the NPC placement limit in Director Mode, allowing more NPCs to be saved. Fixed an issue where triggering external events that turned humans into zombies could also cause teammates to turn into zombies. Resolved an issue where teammates would remain stationary when placing NPCs in Director Mode, caused by incorrect code sequence. Fixed a problem where already completed airdrop defense alarms would still appear on the mini-map, caused by a save error. Increased the spawn density of special infected enemies in Hard difficulty, making the game more challenging.

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