November 11th Fixes & Updates
Added free scaling when in windowed mode, allowing real-time resizing by dragging the border. This facilitates multitasking for players. The system will save the size of the windowed mode to ensure it remains the same size the next time it’s opened. Fixed the issue where seeds were not consumed when used in the inventory. Now, planting is changed to navigate to the planting location. Centered the game window when first opened in windowed mode, making it easier to locate. Modified the tower defense at the entrance of the supermarket while helping soldiers collect supplies to prevent the issue of starting the tower defense without being at the entrance. Adjusted the color of the custom background frame in survival mode to a darker shade for easier recognition of options and UI. The difficulty of some main quests has been modified to make the game more challenging. Fixed the issue of the game window size changing when reopening in windowed mode, preventing it from getting progressively smaller. Some translations have been modified and added to ensure more accurate information. Adjusted the sound cues of various UIs in the inventory for easier differentiation of UI sound effects. Some random events on the main city map streets have been modified to increase the challenge during gameplay. Clicking the close button in windowed mode will not directly exit the game; a dialog box will pop up to confirm, preventing accidental loss of game progress. Modified the description of the seed usage key in the inventory from “use” to “navigate” to prevent misunderstandings.
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