Новости Star Vortex
Объявления разработчиков, обновления и обсуждения.
Sector 4 - Phase 2
It's been a while since the last major content update. In fact, that was all the way back before multiplayer and close-combat builds were introduced! Today, I'm pleased to finally bring you **Sector 4 – Phase 2**, the n…
Читать и обсудить →Running On Empty (v0.8.3)
That's me back from holiday, hence the slight delay. Once the multiplayer madness had settled down, I took five days off to visit family. This update isn't huge in terms of visible changes, but there's been a lot happen…
Читать и обсудить →Critical Mass (v0.8.2)
Knocking a few more things off my request list with this update before I dive back into the **Sector 4 - Phase 2** content I have planned. Adaptive Shield This is something I saw in a game trailer and thought would be …
Читать и обсудить →Filtered Noise (v0.8.1)
In the push to finish multiplayer, I've been putting off some quality-of-life requests that needed more work on the user interface. Now that I've had a little time, I think it's about time a loot-heavy shooter like ours …
Читать и обсудить →Four Galaxies: Special Steam Celebration
Today we're joining forces with three other space games for the **Four Galaxies Steam Celebration**! Star Vortex, Reality Break, Star Valor and Astronomics** all have big updates landing around the same time, so we've p…
Читать и обсудить →Multiplayer (v0.8.0)
I've never put as much testing and work into a single update as I have this one. The last couple of weeks really did feel like the quiet before the storm, but the storm is finally here. Star Vortex now has **full online …
Читать и обсудить →Recalibration (v0.7.95)
Testing of the new multiplayer mode continues behind the scenes. While that's going on, I've been checking off a load more QoL requests that were on my list. A lot of these came from the Steam Community, but I read every…
Читать и обсудить →Full Thrust (v0.7.91)
The graphics are finally getting to where I want them. For the first time I didn't need to create custom artwork for a news post... the header image is just a screenshot taken in-game with the new dynamic lighting effect…
Читать и обсудить →Ice and Fire (v0.7.9)
This began as a hotfix, but then I started messing around with some new weapon ideas. So alongside the bug fixes, there are now a load of quality-of-life improvements and some new toys to play with. Ice Fabricator The …
Читать и обсудить →Zombies (v0.7.8)
Ok, so we don’t have actual zombies. Not like the amazing *Space Pirates and Zombies*. If you haven’t played it, you absolutely should... just don’t ask about the sequel. Anyway, I’m adding a few fun new weapons to keep…
Читать и обсудить →August 27th: Multiplayer
Not many visible changes in this update, but there's a huge amount of work happening behind the scenes. As a result, don't be too surprised if a few strange bugs pop up in single-player... And yes, I just called it *sin…
Читать и обсудить →Conduits (v0.7.6)
The Summer Sale is in full swing, and with it has come a wave of feedback from players discovering the game for the first time. This update is almost entirely driven by suggestions from the Steam Community. Conduits C…
Читать и обсудить →Close Combat (v0.7.5)
This... is a big update. The main feature is Close Combat, a completely new playstyle built around giant space swords, energy torches and aura weapons that reward diving in to groups of enemies. To support it, there's a…
Читать и обсудить →Close Combat: Dev Update
Just wanted to give a quick update on progress. The next major update is the **Close Combat Update**, introducing an entirely new playstyle built around getting up close and personal with enemies. The update adds a vari…
Читать и обсудить →Specialists (v0.7.2)
Another pretty large update for the class system this time. I've posted this as a regular update though, as I don't want to become one of those games that thinks everything is a major update. The Science Vessel has join…
Читать и обсудить →Hotfix (v0.7.16)
I don't usually post news for hotfixes but yesterday's update broke a few player builds. So, after some reflection and discussion, I've made a couple of changes listed below. Gravity Well Black Holes can be fun, but th…
Читать и обсудить →Chain Reactions (v0.7.15)
I've decided to split this next update into two parts, this being the first. Simply because Early Access games can lose trust quickly if they don't get regular updates, so I didn't want to delay this when the second part…
Читать и обсудить →Glossary (v0.7.13)
Finally got this thing working so thought I'd throw it out in a quick update. The game now has a built-in Glossary that lets you look up factions, ships, items, and legendary weapons. Glossary In both the main menu and…
Читать и обсудить →Sector 4 - Phase 1 (v0.7.11)
Sector 4 is finally here. Well, the first phase of it. I wanted to get as much content into the final part of the storyline as possible, so it has been split into three phases focused on charging the Singularity Key. Th…
Читать и обсудить →Balance and Performance (v0.7.05)
This update was supposed to be a hotfix, but I ended up adding so much to it that it’s basically become a set of balance overhauls based on some recent feedback. The abridged version is that you’re no longer allowed to d…
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