The best hotfix in town
Hello my Kritters!
Today I'm bringing a quite small update but with a few cool features and a lot of bugfixes.
Thanks to all of you for playing Kritter, finding bugs and giving us feedback <3
Let's dive in.
Kritter Patch note v0.8.13.
New features
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When the run is lost, you can now see a back in time effect.
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The sound now mutes if you switch focus to something else.
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The resource icones in the skill tree panel are now close to the required quantity.
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Our amazing 2D intern Maïlys is now in the credits!
Bug fixes
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The lieutenants no longer get bumped buy explosion.
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It's not possible to leave the lobby anymore (a tiny hole allowed you to).
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The ragdoll of the defender has been fixed (he was having seizures).
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It's not possible anymore to move while dead with the right stick on a gamepad.
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The enemis now correctly stop their attack after M.Ark is dead.
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The weird invisible in the main tile has been removed.
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Fixed a bug where an exploration phase could start instantaneously after clearing a wave.
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Fixed a bug where you could be stuck in the tutorial if you'd leave it before finishing it.
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Fixed a bug where in multiplayer, client player could not build anything.
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Fixed a bug where after a run, the Kritter speed inside M.Ark was the same as outside, which was to high.
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Fixed a bug where if you opened the menu while a reward screen was open, after closing the menu you could continue to play with the reward screen open.
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Fixed a bug where skipping a dialog would skip three.
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Fixed a bug where it was possible to change role selection after being ready.
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Fixed a light in the pod.
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Fix few errors on VFX.
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