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ΠŸΠΎΠΏΡ€ΠΎΠ±ΡƒΠΉΡ‚Π΅ Π΄Ρ€ΡƒΠ³ΠΎΠ΅ Π½Π°Π·Π²Π°Π½ΠΈΠ΅ ΠΈΠ»ΠΈ ΠΏΠ΅Ρ€Π΅ΠΊΠ»ΡŽΡ‡ΠΈΡ‚Π΅ ΠΊΠ°Ρ‚Π΅Π³ΠΎΡ€ΠΈΡŽ.

МСню

More small fixes : )

It's been three days since launch... sleep alludes me... is there something meaningful here beyond the game's surface level appearances???

jk I'm fine 😜 I appreciate all the feedback and responses! It's been fun to hear what people think and to make the game better bit by bit : )

Another little patch today with some QoL features and a small bug fix:

  • Abandoning ritual after 9 wins in Serpent's Arena will now award you Understanding and save highest Overkill instead of just quitting out. Some people get lucky and create a build that can go for a reaalllly long time on their first go - I wanted to make it easier for them to quit out and get the 100% if they wanted to.

  • Getting tons of Understanding awarded after a battle is a lot faster. This is pretty related to the previous issue. If you really go the distance in Serpent's Arena the end run screen to a very long time.

  • Indulgences that give discarded units attack/health to unit in hold spot do it in one boop now. Again, people really pushing the game to the max had to wait a bit for these buffs to resolve.

  • Fixes bug related to pressing escape during ending run screen. Not a bug anymore!

That's all for now!

~ Mickey

Π§ΠΈΡ‚Π°Ρ‚ΡŒ Π² Steam β†—

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