More small fixes : )
It's been three days since launch... sleep alludes me... is there something meaningful here beyond the game's surface level appearances???
jk I'm fine π I appreciate all the feedback and responses! It's been fun to hear what people think and to make the game better bit by bit : )
Another little patch today with some QoL features and a small bug fix:
-
Abandoning ritual after 9 wins in Serpent's Arena will now award you Understanding and save highest Overkill instead of just quitting out. Some people get lucky and create a build that can go for a reaalllly long time on their first go - I wanted to make it easier for them to quit out and get the 100% if they wanted to.
-
Getting tons of Understanding awarded after a battle is a lot faster. This is pretty related to the previous issue. If you really go the distance in Serpent's Arena the end run screen to a very long time.
-
Indulgences that give discarded units attack/health to unit in hold spot do it in one boop now. Again, people really pushing the game to the max had to wait a bit for these buffs to resolve.
-
Fixes bug related to pressing escape during ending run screen. Not a bug anymore!
That's all for now!
~ Mickey
ΠΠΎΠΌΠΌΠ΅Π½ΡΠ°ΡΠΈΠΈ 0
ΠΠΎΡΡΠ΅Π²ΡΠ΅ Π½ΠΈΠΊΠ½Π΅ΠΉΠΌΡ Π½Π΅ ΠΏΠΎΠ΄ΡΠ²Π΅ΡΠΆΠ΄Π°ΡΡ Π»ΠΈΡΠ½ΠΎΡΡΡ. ΠΡΠ΅ ΠΊΠΎΠΌΠΌΠ΅Π½ΡΠ°ΡΠΈΠΈ ΠΏΡΠΎΡ ΠΎΠ΄ΡΡ ΠΏΡΠΎΠ²Π΅ΡΠΊΡ Π²Π»Π°Π΄Π΅Π»ΡΡΠ΅ΠΌ ΡΠ°ΠΉΡΠ°.
ΠΠ±ΡΡΠΆΠ΄Π΅Π½ΠΈΠ΅ Π΅ΡΡ Π½Π΅ Π½Π°ΡΠ°Π»ΠΎΡΡ.