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Update Notes for May 15, 2025

  • Rotary cannon turret armor piercing reduced from 1 to 0

  • Melt gun turret time to reach max damage reduced from 8 seconds to 5 seconds

  • Collector equipment cost reduced from 140/20 to 0/50 and collection radius increased

  • Nuke turret damage increased from 400 to 1000, explosion radius reduced from 10 blocks to 8, and now creates a blast crater

  • Teleporting no longer flashes the screen white when screen flashing is turned off in the options

  • Increased the number of mod stars available in hard mode to the same as in normal mode, but enemies level up sooner now

  • Only the first 8 drills in a stack will mine ore now

  • Supply bot increases equipment reload speed 4x now instead of 3x, hp reduced from 600 to 200

  • Updated healing factor mod description to be more accurate (the mod heals a percentage of your character's missing hp, not a percentage of your character's total hp)

  • Added code to prevent enemies from spawning underground in certain scenarios

  • Fixed a bug where conquering a planet would always mistakenly unlock the Verdentis steam achievement

  • Fixed a bug where some mods would apply incorrectly on blocks built while the mod was activated, but then would be fixed after reloading the game

  • Fixed a bug where some mods could be upgraded that shouldn't have been able to

  • Fixed a bug that would prevent advanced enemies from spawning until much later in campaign levels with 4 races attacking

  • Fixed a bug where sometimes the tide would not go down on Coralla after reaching high tide

  • Fixed a bug where the difficulty level would sometimes reset when terraforming a planet

  • Fixed a bug where you only got one extra heater on Hava when upgrading your barracks to level 3

  • Fixed a bug that would cause enemy holograms to show up as statues, rather than realistic projections

  • Fixed a crash when building the player hologram

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