Update Notes for May 15, 2025
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Rotary cannon turret armor piercing reduced from 1 to 0
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Melt gun turret time to reach max damage reduced from 8 seconds to 5 seconds
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Collector equipment cost reduced from 140/20 to 0/50 and collection radius increased
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Nuke turret damage increased from 400 to 1000, explosion radius reduced from 10 blocks to 8, and now creates a blast crater
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Teleporting no longer flashes the screen white when screen flashing is turned off in the options
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Increased the number of mod stars available in hard mode to the same as in normal mode, but enemies level up sooner now
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Only the first 8 drills in a stack will mine ore now
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Supply bot increases equipment reload speed 4x now instead of 3x, hp reduced from 600 to 200
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Updated healing factor mod description to be more accurate (the mod heals a percentage of your character's missing hp, not a percentage of your character's total hp)
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Added code to prevent enemies from spawning underground in certain scenarios
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Fixed a bug where conquering a planet would always mistakenly unlock the Verdentis steam achievement
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Fixed a bug where some mods would apply incorrectly on blocks built while the mod was activated, but then would be fixed after reloading the game
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Fixed a bug where some mods could be upgraded that shouldn't have been able to
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Fixed a bug that would prevent advanced enemies from spawning until much later in campaign levels with 4 races attacking
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Fixed a bug where sometimes the tide would not go down on Coralla after reaching high tide
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Fixed a bug where the difficulty level would sometimes reset when terraforming a planet
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Fixed a bug where you only got one extra heater on Hava when upgrading your barracks to level 3
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Fixed a bug that would cause enemy holograms to show up as statues, rather than realistic projections
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Fixed a crash when building the player hologram
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