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Patch v1.222 - Photo Mode, Unity 6.3 engine upgrade, a few more bug fixes

Good afternoon fine people!

A few little treats for you in this update

EDIT - Hot fix applied - MSAA no longer broken! Plus a few extra fixes, see below

Photo Mode

During the game, you can enter Photo Mode from the Pause Menu to get full control of the camera.

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You can use this new feature along with the screen capture function in Steam to take nice photos of whatever you like!

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Ahem... I said nice photos...

Engine Update to Unity 6.3

This should be mostly invisible, but we've upgraded from Unity 2022.3 to Unity 6.3 to keep the game in a supportable state.

Biggest change is that our ambient occlusion system doesn't work in the new Unity, so we've moved over to Unity's in-built URP Screen Space AO system. The game may look a little different as a consequence.

Chamber of Remembrance

We've added a secret location to the game - it is a place to remember friends no longer with us. If you want a clue for how to find it, remember - No Cats Allowed.

Here's the rundown :

  • 1.221

    • Upgrade to Unity 6.3 - might see some efficiency improvements?

    • Added Photo Mode

    • Added a new ‘Extras’ menu section, with News, Credits and a Discord link

    • Ambient Occlusion system replaced - might change how the game looks

    • Fixed missing red-string in a late game location

    • Added a place to remember friends no longer with us

    • Added collapse attractor to the devourer escape so people can get past the orange shard bit easier

    • Tweaked how the main menu works, so it doesn’t reset after a settings save

    • Added ‘force movement’ volumes inside draggables, to stop players jumping inside them while they move

    • Added movement helper zones to some shelves and a vent in Dual Event Orientation

    • Fixed issue with post processing toggles not updating in Advanced Visual Settings

    • Fixed collision in Power Control so the cat doesn’t get forced through a wall

    • Fixed a soft lock possibility in the overcharge section of power control

    • Fixed string-replacement method to be case-insensitive

    • Made power cell screen power chunks duller when above the requirement line, to make the concept easier to grasp

  • 1.222

    • Hot fix for MSAA not working with new fur shader - MSAA will act as TAA for now

    • Fixed incorrect direction sign in Research Hub

    • Fixed misspelling of ‘gist’ in dialogue.

    • Removed a respawn zone in level 2, to help speed runners

    • Made the collision on the tall bot taller, so that hiding in its shadow from cameras works

    • Possible fix for steam achievements unlocking late

    • Added more decals to a late game puzzle area to help guide players to solution

    • Fixed issue with elevator music not previewing in booths

OK, that's it! Bye!

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