Patch v1.228
Felicitations!
OK, this really is the last update for a while here.
EDIT - tiny update to 1.228 to fix a bug with room visibility
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1.227
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Moved a few extra settings into Speed Run Settings
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Renamed ‘FrameRateCap’ to ‘VSync’ under the hood, to force it back to default
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Level efficiency pass
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Made scroll bars non-interactive (as they don't work when dragged)
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Added room visibility zone in DES Ops to hide puzzle room while in foreground rooms
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Changed how fresnel shader works to avoid the dither weirdness on tubes
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Removed MSAA because it fights with dither and raymarch shaders
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Fixed possible bug with hint cameras not disabling in Research Hub if dialogue is skipped
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More friends added to the chamber of remembrance4
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1.228
- Room visibility nullref fix
OK bye!
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