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Update #14 [0.9.0]: New annual plans

Hi everyone, friends!

This update adds 50 new annual plans and reworks existing ones. Some issues have also been fixed.

Thanks for following along and for continuing to play!

The settlement of Dexdoz

1 / 1 · 100%

New:

  • Added 50 new annual plans

  • Reworked existing annual plans

  • When attempting to enter a new age, a warning is now shown: "old annual plans will become unavailable"

  • Updated some building and technology icons

1 / 1 · 100%

Balance:

  • Doubled the prosperity gained from kills for all weapons

  • Fertilizer no longer increases the number of seeds obtained when harvesting

  • Slightly lowered the chance of new domestic animals being born

Fixes:

  • Fixed a bug where sometimes not all required resources were spent when researching a technology

  • Fixed a bug where production-speed laws also sped up plant growth and settlers' work in garden beds

  • Fixed a bug where the amount of resources obtained from harvesting crops and butchering animals was mistakenly capped at 10 units

  • Fixed various localizations

  • Fixed some resource and animal models

  • Fixed incorrect display of happiness values

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