Patch Notes - Nov 12 2025 - "Week One Patch"
Possessor(s) Day One Patch - November 12, 2025
** Like a thrifted denim jacket, Possessor(s) is getting a patch on day one. Here's everything we've improved:
UI**
-
Fixed an issue where Rhem’s “I want to talk” indicator would persist even though he didn’t want to talk
-
Fixed an issue where notifications for dropped items would display more than once
-
Fixed an issue where the player had to get uncomfortably close to Foss to have a chat
[p align="start"]Visual
-
Adjusted lighting/deco throughout many areas of the game to avoid visual oddities, inconsistencies, or intrusive elements
-
Adjusted collision throughout many areas of the game to avoid minor issues, unnecessary bumps, and out-of-bounds situations
-
Improved camera use and positioning throughout many areas of the game
-
Fixed a few issues with certain areas of the game, causing characters and objects to disappear
-
Improved the clarity of graphical logos representing teams, very important to the shipping and development of this game - Heart Machine and Devolver
-
Fixed an issue where certain HUD elements would no longer hide when it was appropriate
-
Fixed an issue where Baseball projectile VFX would not show in [REDACTED]
[p align="start"]Combat
-
Adjusted combat behaviors for some enemies and bosses, namely the lazy Kabuto
-
Adjusted some enemy arrangements for encounters
-
Fixed an issue that caused Explosive Barrels to be Non-Explosive (oops)
-
Fixed an issue that would cause the Rat King’s projectiles to push Luca through walls
-
Fixed Foxes being able to move heavy boxes
-
Fixed Cone Hulks not properly hiding in their cones
[p align="start"]Navigation
-
Fixed several instances where the player could not transition between several rooms as intended
-
Introduced the ability to be crushed by elevators (why are you there to begin with?)
[p align="start"]Performance
- Made numerous adjustments throughout the game to improve performance
[p align="start"]Narrative
-
Adjusted several scenes to polish and improve story sequences
-
Fixed an issue that would cause some NPCs to offer dialogue despite leaving the area
-
Fixed an issue where NPCs would disappear when they should be present
[p align="start"]Audio
- Fixed an issue where a Merchant’s background music was playing in the wrong room
[p align="start"]Localization
- Fixed an issue with missing instances of localized text
Also to note on cross-saves - Hey everyone! We recently found out that some saves from the Summer Games Fest demo might carry over into the full release. Since we’ve made a ton of changes since then, those old saves could cause issues with story progression or data. To be safe, we recommend deleting any demo saves that might have transferred—plus, we’ve updated the intro and added new stuff you won’t want to miss!
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.