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Patch Notes - Nov 17 2025 - "Post Release Patch 2"

**Possessor(s) Post Release Patch 2 - November 17, 2025 **

** Gameplay**

  • Fixed a few Campus bookshelves that were refusing to either be pulled or pushed, as well as verifying every single one of them. Those pesky bookshelves.

  • Fixed a save issue where, if forcefully closing the game during the cutscene or conversation before the General’s fight in Aquarium, it would skip it completely, making the Eye inaccessible.

  • Fixed an issue where it was possible to go out of bounds while dashing during a Flashback in the Inverted Plaza.

  • Fixed two specific locations in the Park where Luca could get her head stuck in a wall from a bouncy tree leaf.

  • Fixed a location where Slide was needed to proceed in Buried Streets, but if wiggling Luca well enough in there would result in her getting stuck.

  • Added a ladder in the Sunken City, where a transition between two rooms wasn’t smooth. 🪜

  • Fixed the issue where, if Nightmare Luca in the Campus is defeated on one of the pillars, her item drops would be out of reach.

  • Adjusted the position of a few Peculiar Films to avoid confusion between the main and side quests of Professor Foss.

Affixes

  • Fixed the issue where having the Detachable Tail affix would heal Luca when being struck by the Kabuto projectiles (sowwyyyy).

Visual

  • Added the whip point to the tentacle walls for improved clarity on how to use them.

  • Fixed an issue where a certain NPC sprite would not be present in the room during a conversation in Inverted Plaza. (👻)

  • Fixed the Document Shredder sprite becoming invisible after leaving the Campus. (👻)

Combat

  • Fixed the Benchwarmer behaving erratically and becoming stuck after using one of their abilities.

  • Small balances on the Rusted Dockyard’s General.

UI

  • Fixed an Interact prompt briefly appearing in the General’s fight room in Inverted Plaza (no one probably noticed, but we did, and we were very annoyed by it aha).

  • Updated the [c]ItemPickup[/c] layouts to dynamically scale down if text gets too tall.

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