Update 0.30
Content and Features
• New Map: Ignus Archipelago
• FS-20 Vortex
• Annex class assault carrier
• OTB-31 landing craft
• New weapon : AGM99, air launched anti-ship cruise missile, uses pop-up attack in terminal mode. • New mounts : internal and external mounts for air launched version of AShM300, anti-ship cruise missile, now uses evasion pattern in terminal mode. • New weapon : PAB125 free fall bomb • New mounts : single, dual and triple PAB125 • New mount : triple AGM48
• New mount : dual GPO500 • New mount : dual PAB80LR • New mount : triple IRS1 • New loadout options for all aircraft • Darkreach : inner weapon bay split into forward and rear parts • Harmonized Radar detection method • Radar horizon implemented : aircraft below the horizon will not be detected • Reworked radar detection behaviour and tuned each aircraft for realistic levels of stealth • Radar floor of 20m replaced with a more detailed simulation of background clutter and progressive noise increase as altitude decreases • Added concrete slab platform for mission editor • Shard Class Corvette can now fire AGM-48s • Added cookoff effects to Shard's vertical launch system • Added wreckage for Medium hangar • Added wreckage for Storage Tank • Added play button to editor • Added mission restart button to pause menu • Added camera starting position to editor • New version of Carrier Duel (Previous version is available on workshop as "Carrier Duel Classic") • New multiplayer mission: Terminal Control • Added free flight on Ignus Archipelago
Bug Fixes
• Fixed hints panel not retaining order when clicking next/previous button • Fixed being softlocked in cinematic mode • Fixed tooltip always showing SFB-81 in Aircraft Selection Menu • Fixed objective markers not showing for clients • Fixed wrong mid-air destruction effect for PAB250, triggering chain reaction when dropping 72 bombs • Fixed unit ammo status not updating for clients • Fixed tooltip misplaced under some screen resolutions
AI
• Reduced AI engagement distance of Chicane's 30mm turret from 2500m to 2000m • AI Tarantulas now attempt to find landing zones in response to both enemy contacts and mission objectives • Fixed AI vehicles driving into water when unable to reach their target via road network
Interface
• Added ability to sell airframes even when they can not be spawned at the current airbase • Added arrows to change airbase in Aircraft Selection Menu, without going back to the map • Added tooltip with list of vehicles when contributing ground units • Added KillFeed filters : minimum value, friendly / enemy / all per type of units. Ability to limit number of lines (0-20) • KillFeed separated from chat and message UI. • JoinMenu and Leaderboard can now accept large number of players • Added option to hide hitMarkers • HUD Missile state : better value for NEZ for A2A missiles, removed for A2G missiles. • Target list now uses a scroll bar when several targets are selected • Added option to disable player donating vehicles to their faction • Added option to resize the HMD to adapt to UW screen ratios
Audio
• Fixed interface sounds playing when in Cinematic Mode • New music track accompanying FS-20 Vortex • 3 new music tracks accompanying escalation events on Ignus Archipelago
Balance
• Removed obligation to purchase aircraft that can be afforded by the player • Fixed Income is now per player, and paid out of faction funds • IFV autocannons deal increased damage (now matching aerial equivalents) • IFVs are less effective at tracking aircraft with their guns • Radar SAMs and Spaags are now slightly vulnerable to gunfire • Pillbox now has two guns and a 190 degree field of fire • MBTs are now vulnerable to IFV guns at the rear • Reconfigured Shard Class Corvette damage. Better resistance to rapid flooding from lots of small impacts. The VLS in the bow is now volatile. • Increased aerial gunsight distances from 1500m to 1800m • Increased Boltstrike reaction times and reload times • Reduced excessive lift factor for free fall bombs (PAB125, PAB250, GPO500, GPO2P...), so that they do not glide so easily over large distances. • Reduced drag factor for free fall bombs (PAB125, PAB250, GPO500, GPO2P...) to compensate • Added mass to Medusa radar dish / radome • Added critical parts to Carrier (hangars and engine room), so that their destruction will disable the ship. This should fix the issue with indestructible carrier when beached. • Breakout: Added Annex Class Assault Carrier to enemy ships • Escalation: Reduced AA density and coverage • Escalation: Naval support arrives after a delay • Escalation: Moved PALA high tier aircraft factories onto mainland
Known Issues
• Mission Editor: "Copy Unit Info" button doesn't currently copy inventories • Mission Editor: using the play mission button to test a mission, and then restarting that mission, leaves the user unable to return to the mission editor. • Ignus Archipelago: some urban areas are not yet populated with buildings • Number of aircraft owned by faction can display incorrect values for clients in Multiplayer
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