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Меню

Update 0.30.9: The Missile Pack

https://www.youtube.com/watch?v=u8JdB2YwzPk

Content and Features

  • Speed of sound now depends on altitude (340m/s at sea level, reducing to 290m/s above 11,000m)

  • Transonic effect increases drag when an aerodynamic simulated object (aircraft, missile, bomb..) gets close to Mach 1.0

  • Complete missile seeker refactor (optical, IR, radar, anti-radiation, cruise missile), with more reliable results and better performance overall.

  • Increased maneuvering drag for most missiles, allowing kinetic evasion tactics in some envelopes

  • Aircraft RCS now decreases when external weapons are expended.

  • Aircraft drag now decreases when external weapons are expended.

  • New guidance method : laser designator (automatic with target selection)

  • New feature : laser designator can guide any friendly laser-guided weapons to targets (buddy lasing)

  • New missile : AAM-36 Scimitar, beyond visual range ramjet active radar missile, up to 150km range at Mach 4.0

1 / 1 · 100%
  • New missile : IRM-S2 short range (~10km) IR missile
1 / 1 · 100%
  • New missile : Tusko-B, long range surface attack missile
1 / 1 · 100%
  • New missile : Piledriver TBM, large tactical ballistic missile for SFB-81 Darkreach
1 / 1 · 100%
  • New missile : ATP-1, anti tank missile with top attack behaviour for SAH-46 Chicane
1 / 1 · 100%
  • New rocket : AGR-24 Kingpin, laser guided 127mm rocket
1 / 1 · 100%
  • Changed : AGR-18 Lynchpin is now laser guided

  • New option : Demolition Bomb for VL-49 Tarantula

  • New option : internal IRM-S1 for SAH-46 Chicane

  • New option : internal ATP-1 for SAH-46 Chicane

  • New option : ALND-4 in outer bays for SFB-81 Darkreach

  • New 'heater bay' internal IRM-S2 stations for KR-67 Ifrit

  • New external ECM pod for CI-22 Cricket, SAH-46 Chicane, VL-49 Tarantula

1 / 1 · 100%
  • New mission format allows setting aircraft loadout options with a text reference to the weapon mount name instead of a numerical index

  • New model and textures for AGM-99

Bug Fixes

  • Fixed : nuclear bombs were not damaged by high impact force with water.

  • Fixed : double smoke trails on AAM-29 Scythe

  • Fixed : CIWS turrets ignoring missile / bomb acceleration when leading the target

  • Improved : collision detection of air-dropped vehicles and cargo

  • Improved : cargo vehicles are now much less likely to survive severe crashes

  • Improved : severe roll induced by yaw inputs on KR-67 Ifrit

  • Fixed : impossible to issue orders to friendly group of units

  • Fixed : capacitor charge not updated when spawning in the air

  • Improved : vehicles and cargo getting stuck by the ramp of the VL-49 Tarantula

  • Fixed : misplaced visual effects of AShM-300 VLS boosters

  • Fixed : AI could use conflicting bays options for Tarantula (cargo + side gun) and SFB-81 Darkreach.

  • Fixed : donating negative funds to faction, would increase player funds and decrease faction funds.

  • Fixed bug causing Annex crews to immediately scuttle their ship after receiving damage to the stern

  • Fixed: Instances of physics instability caused by incorrect mass accounting during weapon rearmament

  • Fixed: Instances of fuel tank fires being ignited by minor collisions

AI

  • Fixed AI aircraft firing missiles at targets outside the weapon's maximum engagement range

Interface

  • Aircraft HUD now displays AoA (with alpha symbol), Mach and G values where appropriate

  • Missile HUD now uses only range ladder

  • Missile HUD now uses better estimation of no escape zone (NEZ)

  • Missile warning system now only warns of active radar homing missiles when the missile is in active mode (typically within 12km)

  • Missile warning system now only warns of passively seeking missiles (IR, optical, etc) when missile is within 5km

  • New laser guided weapon HUD interface.

  • FS-12 Revoker and KR-67 Ifrit now use variable afterburner throttle gauge

  • Optimization of HUD icons

  • Added an estimated time of flight (ToF) to bomb CCIP / CCRP

Audio / Effects

  • Optimized dust effects for all objects

  • Improved and optimized water downwash particle effects

  • New tire contact sounds added

  • New / improved explosion and fireball effects

  • New / improved unit destruction effects with debris

  • Improved nuke water effects (explosion, shock wave)

  • Improved horizon appearance at high altitudes

Balance

  • Curated several loadout options, replacing some redundant or unbalanced options

  • Reduced radar clutter factor, significantly improving look down / shoot down ability

  • Annex carrier now fires longer-ranged IRM-S2 SAM from missile turrets

  • Aircraft with radars can now locate surface units upon being pinged by their radar

  • Afterburner thrust reduction with altitude

  • Increased KR-67 Ifrit thrust at medium to high altitudes

  • Tweaked control filters for fighter jets for slightly better response and pitch authority

  • Annex crews are now much better at closing doors when their ship is taking on water

  • AGM-99 has a more effective terminal evasion pattern

Known Issues

  • Ships may start ignoring player-issued waypoint commands several minutes after they're given
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