Update 0.31: Ibis Incoming!
[dynamiclink href="https://www.youtube.com/watch?v=erSPBJ1VEPc"][/dynamiclink]
Content:
- New flyable aircraft: UH-90 Ibis
- New vehicle: Hexhound UGV (SAM and grenade launcher variants)
- New vehicle: M12 Jackknife combat engineering vehicle for conducting base building repairs
- New vehicle: CRAM trailer
- New vehicle: Laser CIWS trailer
- New infantry squad cargo for UH-90 Ibis, which remain with the aircraft to allow airbase capture
- Warhead storage buildings at airbases, providing nuclear loadout availability and general rearming
- New ship lights at night, nighttime lighting improvements, and moon
- Sling loading hooks for VL-49 and UH-90 Ibis, for transporting cargo and vehicles, and rescuing pilots
- Cargo parachutes for aerial deployment of containers and vehicles
- Agrapol/Maris airbase renovations, with additional spawn points and improved layouts
- Many new scenery objects available in Mission Editor
- New Single Player mission: Shifting Tide
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New aerodynamics and Fly-by-wire control filters for all aircraft
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Improved maneuvering and terrain avoidance skills for AI aircraft
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Improved HUD for multiple gun turrets, and improved turret aiming
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Released dedicated server hosting tool, available from Tools category in Steam games list
Bug Fixes
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Fixed cases of Spearhead laser not engaging targets
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Fixed cases of ground vehicle weapon effects moving with the vehicle
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Fixed cases of ships sinking spontaneously during maneuvers
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Fixed cases of Annex Carrier and OTB-31 not holding position as instructed
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Fixed returned airframe counted as loss in faction stats
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Fixed cases of PAB80-LR exploding on launch
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Fixed cases of helicopter rotor physics instability after blade damage
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Fixed error in faction info panel when an airbase is captured / destroyed
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Fixed northern helipad not being included in South Boscali General Aviation recovery area
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Fixed BDF Carrier failing to hold position in Free Flight - Heartland
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Fixed cases of airbase buildings appearing neutral for remote clients in Multiplayer
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The wingman in the "Dustbowl" mission will now correctly assist the player instead of immediately returning to base
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Chicane IR signature now aligns with exhaust direction
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Fixed cases of deployed cargo containers sliding without friction
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Fixed cases of deployed cargo becoming stuck in aircraft cargo bay
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Fixed mirrored rudder on CI-22 Cricket
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Fixed cases of Cricket elevator vibration
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Fixed cases of SAH-46 Chicane gun not rearming properly
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Fixed cases of objective positions displaying incorrectly on map in Multiplayer
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Fixed cases of AI aircraft launching AGM-99s from very low speed
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Fixed Vortex lift fan door not contributing to aerodynamic drag when open
Audio/Effects
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New sound for Chicane's 30mm rotary gun
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New sound for AFV8 IFV 25mm Cannon
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Radar ping lines on map now indicate state of detection/lock
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New sound for Linebreaker IFV 25mm Cannon
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Added soft-launch effect to ground-to-ground missile
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Added smoke plumes to all ground based missile launchers
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Fixed some surface guns being too quiet
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Fixed vehicle idle sounds being too loud
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All ships now have red, white, green navigation lights
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All ships with landing decks now have directional landing lights, deck flood lights, and bridge lights
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Added moon, with phases and night lighting updated
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Improved dynamic exposure and range of daytime and nighttime post-processing effects
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Improved night vision clarity and dynamic range
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Improved tracer motion blur and night visibility
- New and improved particle effects for ammunition detonations
Balance
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tweaked MIL / AB thrust and IR levels for Vortex, Ifrit, Revoker
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Vortex afterburner is now restricted when nozzle is pointing directly down
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Increased max IR intensity for Ifrit (8.2, was 8)
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Increased IR flare count for Ifrit (+8 for 72 total)
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Increase VTOL dry thrust for Vortex
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Reduced max IR intensity for Vortex (8, was 9)
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Increased optical magnification for Vortex (1, was 0.7)
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Reduced IR intensity for Revoker at MIL power (6, was 7)
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Small increase to pilot g tolerance
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Mission Editor: Increased max faction funds up to $10B
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Increased AShM-300 terminal range to 5km (was 2km), same as AGM-99
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Improved PAB-80LR gliding performance
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Reduced ship radar clutter sensitivity
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Reduced SARH / ARH missile minimum target altitude
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Increased civilian buildings damage tolerance
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Slightly reduced Tusko-B thrust and max speed
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Increased ARAD thrust and max speed
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Capturing an airbase now provides reward points to all contributing players
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Replaced IRM-S1 with IRM-S2 for Mobile Air Defense units
Known Issues
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Vehicle weapon sounds are sometimes silent until the vehicle is spectated
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Rescuing a pilot via cargo hook currently embeds the hook in the pilot's skull
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Network smoothing for cargo being transported by sling hook is not yet implemented
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IRM-S2 missiles may exhibit aim over-correcting behaviour when launched from close range
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AI aircraft currently lack routines for airdropping cargo or using troops to capture airbases
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