Update 0.32: Brrrrrt of Prey
Content
- New flyable aircraft: A-19 Brawler (Close Air Support / Ground Attack)
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New music track for the A-19 Brawler
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New Weapons: 57mm Gunpod, 30mm Gunpod
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New Weapon Mount: Triple AGM-68 rack
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New vehicle : HLT Fire Control truck (networks radar SAM batteries to improve coordination and efficiency)
- New truck family: MSV (MRAP, Radar, Ammo, Fuel, Stratolance, Fire Control, and TBM variants)
- New emplacement: Static 23mm AAA emplacement
- New emplacement: Static MANPADS emplacement
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New Single Player mission for A-19 Brawler: "Reprisal"
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New map building: Lighthouse, added to several locations around Heartland
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Encyclopedia: new environment, added info on unit weapons
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Reworked "Convoy Attack" mission
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Added Tactical Ballistic Missile trucks to Escalation and Terminal Control, which launch when Strategic threshold is reached
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Added new gameplay hints to main menu and loading screen
Mission Editor
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Multi-select unit edit and transform
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Added spawnable missiles and bombs
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Added spawnable ammo containers
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Added spawnable dismounted pilots
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New menus and UI tweaks
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Map buildings can now be selected as target objectives
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New objective outcomes
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Camera can be moved up/down
Gameplay & Mechanics
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Performance:
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Optimized Main Menu initialization; assets now load asynchronously to prevent freezing during startup
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Added support for DirectX 12 and Vulkan
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Time & Environment:
- Dynamic Time: Added options for x0 and x0.5 time speeds; fixed issue where time updated twice per frame
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UI & Controls:
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Radial Menu and Weapon Wheel: Many aircraft controls can now be accessed via the radial menus
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Axis Modifier binding - can be held to turn throttle adjustments into Custom Axis 1 adjustments
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Map Teleport: Select a spot on the map to move to that position (default middle mouse button)
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Target Filters: Now highlights laser targets; fixed issues when selecting filtered targets
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New Camera chase view with pre-defined positions (accessible with numpad 0-9 keys)
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New Camera controlled state, to set defined translation and rotation movements
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New Camera Control UI, to access camera states and applicable parameters
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Camera field of view is now the same in all views
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Camera max field of view increased to 120° (clamped at 90° previously)
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Multiplayer & Networking
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Added Profanity Filter to Multiplayer Lobby chat
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Added loading progress indicators for Dedicated Servers
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Added verbose network logging option for Steam connections
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Added get-player-list console command
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Improved server command logic and ban functionality (kicking players immediately upon ban)
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Validated network snapshots to prevent "NaN" errors
Visuals
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Improved cloud visuals, cirrus cloud layer, skybox, stars, and night lighting
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Ground support equipment visuals in aircraft selection menu
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SAH-46 Chicane rotary cannon barrels now visually spin when active
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Improved tracer ricochet visual effects
Balance
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**Blast damage refactor : **
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Bombs and gun blast damage vs all unit types and buildings has been refactored for greater consistency
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Small guns now deal less blast damage to armored targets
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IR Seeker & SAM Rework:
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Refined seeker range factors and logic
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Flare direction and distance now affect decoy efficiency
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IR Missile Maximum Target Speeds: S1: Mach 2.0, S2: Mach 2.75, S3: Mach 3.5
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All gun turrets now use a new interception calculation, for improved accuracy
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Ground Units:
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Type 12 and Spearhead MBT: added collider between turret and hull
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AFV8: Increased armour slightly
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Linebreaker: Increased armour slightly, updated unit cost values (APC/IFV/SAM)
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Weapons:
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Fixed missing projectile mass values
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Glide Bombs: Adjusted fire intervals based on size (80: 0.25s, 250: 0.30s, 500: 0.50s)
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PAB-80LR: Size reduced to fit in internal bays
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Aircraft :
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Medusa: Radar coverage (without radome), reduced to 60° front arc
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Scimitar: Warhead yield increased; boost thrust increased; reduced supersonic drag
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ALND4: RCS reduced to 0.005
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Tarantula: Tuned damage model and joints; fixed propellers completely blocking blast damage to other parts
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Fixed missing or excessive recoil animations for all aerial guns/turrets
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**Ships **:
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Rebalanced armor values for Annex/Hyperion
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Reduced overperforming damage control effectiveness
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Annex class : increase IR S2 SAM turret ammo counts up to 66 missiles
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Hyperion, Dynamo class : reduce IR S3 SAM turret ammo counts down to 72 missiles
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Ship CIWS now uses radar as primary target detector, with shorter optical fallback
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Ship CIWS now fires continuously rather than in bursts
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Bug Fixes
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Fixed HLT target detectors not functioning correctly
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Fixed missing collider on Ignus in Feldspar region
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Fixed Vortex using the wrong mount type in the weapon bay
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Fixed stretched texture on Maris airport taxiway
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Fixed duplicate decal geometry at Dustbowl
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Fixed auto-hover icon remaining stuck "on" after landing
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Fixed building destruction effects playing unnecessarily when loading into a match with pre-destroyed buildings
Known Issues
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(Existing) Throttle & Custom Axis 1 may respond poorly to analogue inputs when game is running at above 60 FPS
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Missiles spawned in Mission Editor can't currently be assigned to an owner, target, or faction
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Vehicle weapon sounds are sometimes silent until the vehicle is spectated
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Rescuing a pilot via cargo hook currently embeds the hook in the pilot's skull
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Network smoothing for cargo being transported by sling hook is not yet implemented
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Dismounted pilots may appear in seated position when spectated as a client in Multiplayer
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AI aircraft currently lack routines for airdropping cargo or using troops to capture airbases
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