Update 0.33
Content and Features
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New aircraft : Alkyon AB-4
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New ship : Argus class frigate
- New ship : Cursor class littoral fight deck
- New weapon : GBM-500LR submunition dispensing glide bomb
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New submunition : GS-25
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New SAM missile : NL-98 ARH missile, launched by the Argus class frigate
- New weapon mount: 4x AT-145 launcher
- New weapon: Eyeball Mk. II recon missile
- New weapon: ventral 20mm rotary turret for CI-22 Cricket
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Asymmetric outer pylon options for Cricket, Chicane, Brawler, Ibis, and Tarantula
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New cargo : fuel tanks
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New emplacement : ATGM launcher
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Vehicle Depots and & Guard Towers can now shoot back with small arms fire
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New building: Ammo Dump
Bug Fixes
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Custom sea lanes are properly saved in the editor.
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Fixed fire damage being applied in cases where it shouldn't, causing planes to burn down too quickly
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Fixed nuclear weapons being rearmed without taking from airbase stockpile.
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Fixed player funds not updating in aircraft selection menu.
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Fixed aircraft fly-by-wire failing to prevent over-g maneuvers at high altitudes.
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Fixed pillbox being unable to shoot at moving targets
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Fixed cases of explosion particle effects spawning at world origin
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Fixed cases of vehicle weapons & engines being silent until the vehicle is spectated
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Fixed some cases of Landing Craft failing to navigate correctly
AI
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AI aircraft will now keep targets selected when using laser guided weapons
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AI aircraft will now better handle offensive jamming of enemy radars
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AI aircraft are now much better at using glide bombs
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AI aircraft can now airdrop cargo when enemy units are closer than objective position
Interface
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Refactor of various MFD panels : Faction Info, Target Filter, HUD Options... to account for new units.
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HUD Options : settings can now be saved and used across sessions.
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HUD Options : settings file accessible in player directory (where missions and player.log)
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New : set screen resolution
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Multiple new graphical settings : LOD distance, shadow distance, anti-aliasing...
Audio/Effects
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New foliage system rendered by GPU
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Grass and shrubs
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Foliage color variation
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Foliage is scorched by nearby large explosions
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Missile aerial explosions are now aligned with missile velocity
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Improved appearance of naval ammo detonations
Balance
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SAH-46 Chicane receives internal ECM
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Iron bombs are now slightly more resistant to laser.
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Scythes max tracking angle increased (60°), guidance delay decreased (0.1s) and notch tolerance increased (3s)
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Scimitars now have Home On Jam (HoJ), causing them to switch to a target offensively jamming them
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Dynamo now has 128 R9 missiles
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Dynamo radar jam tolerance increased to 0.8
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Medusa and Darkreach get AGM99 loadouts.
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Scimitars and Scythes now attempt to spread out when multi-fired at BVR ranges, to make them harder to notch
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Active Radar Homing missiles close-range performance significantly improved, with better maneuvering off the rail
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At close ranges (<5km), Active Radar Homing missiles can now be prevented from acquiring an initial target lock as long as ECM is in use
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Missiles no longer aim for points under sea level while intercepting targets
Mission Editor
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Added multi-select for map icons
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Added CompleteSome as option for objectives
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Improved error/waring notification when loading a mission
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New file management interface, new save system with autosave
Networking
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Improved client performance in big lobbies
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Compression for mission syncing, allows for bigger missions in multiplayer
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Improved network Rate limiting
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Dedicated server pauses when no players are connected
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Adding "Post mission delay" for dedicated servers
Known Issues
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Loading a 2nd mission from inside the mission editor causes a freeze. Workaround: exit mission editor before loading another mission
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Existing custom mission loadouts for CI-22 Cricket, A-19 Brawler, SAH-46 Chicane, UH-90 Ibis, and VL-49 Tarantula will need to be re-assigned in mission editor to avoid incorrect weapons appearing on newly added or split pylons
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