Update 0.26 - Naval Warfare
Changelog:
• New unit: Shard Class Corvette
• Added Multiplayer text chat system • Added Lynchpin rocket pods option to Compass inner and middle wing pylons
• New models and textures for IRM-S1, AGM-48, AGM-68, and MMR-S3 missiles
• New objective system in Mission Editor • New wind settings in Mission Editor • New music for factions and aircraft • New missions: Breakout and Point Blank • New ground vehicle variants: HLT Tractor and HLT Flatbed
• Improved landing gear interaction with moving surfaces • Cannon shells no longer use proximity fuse when targeting armored units • Gun turrets now track shots to correct aim • Bomb release line on HUD now stays vertical • Improved ability for ground units to clear wreckage off the road • Slightly reduced maneuverability of MMR-S3 missiles • Increased warhead yield of IRM-S1 missiles • Optimized tree generation, reducing level load times • Increased explosive damage of 20mm and 25mm cannon shell • Increased explosive damage of 30mm SPAAG shells • Improved visual effects for water surface, water impacts and explosions • Added loss of color vision as player pilot begins to black out • Added custom pathfinding support in missions via roads tab • Added default bindings for Thrustmaster T16000m HOTAS • Added gameplay settings for auto-zoom on boresight targets • Added gameplay settings for default field of view • Added gameplay settings for measurement units • Added gameplay settings for cockpit camera inertia • Added ability to look behind cockpit seat • Added graphics settings for texture and shadow quality
• Fixed control bindings menu sometimes causing game to freeze • Fixed cursor sometimes disappearing while in menus • Fixed radar missiles sometimes maintaining lock below radar floor • Fixed units turning around on roads when recalculating their pathfinding • Fixed HUD elements appearing when looking backwards in cockpit • Fixed controller menu navigation toggle not taking immediate effect • Fixed red screen caused by pilot injury taking too long to fade in some cases
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