Update 0.27
Changelog:
Content and Features
• New aircraft: EW-25 Medusa electronic warfare platform • TrackIR Support for cockpit view (toggle available in Controls Settings) • New bombs: PAB-250, PAB-80LR, GPO-2P Auger
• Detailed cockpit for Revoker
• New missile: ARAD-116 anti-radiation missile • Reworked conventional cruise missile with smaller form factor, terminal guidance • New models and textures for cruise missile and 20kt nuclear cruise missile
• AGM-48 and 68 can now reacquire targets if line of sight is briefly interrupted • AGM-48 and 68 perform evasive maneuvers when inbound to target • 20mm gunpods now have a separate name and icon from 20mm rotary cannon • New Singleplayer missions: Round Up, Blackout • New Multiplayer missions: Altercation, Confrontation, Domination, re-worked & expanded Escalation • More munitions trucks on larger airbases for better resupply coverage, increased sortie bonuses • Texture improvements for terrain desert and fields • Texture and camouflage pattern improvements for Revoker • Increased Darkreach inner weapons bay cruise missile capacity from 8 to 12 • Detailed destruction for Hardened Aircraft Shelter and Revetment • IR missiles now use deterministic logic to determine flare effectiveness, influenced by aspect and background brightness • SARH missiles can now regain lock if they lose track of target for less than two seconds • Aircraft with radar and/or jammer now draw power from a central capacitor • Rear seat pilots now eject first • Vapour effects over wings during hard maneuvers • New rotor-strike impact effects • Improved road editor functionality in mission editor
Bug Fixes
• Fixed infinite ammo bug on some ground vehicles • Fixed ammo loading on Chicane turret even when none is selected • Fixed weapons being fireable when detached from aircraft • Fixed hitbox becoming too large on some buildings • Improved consistency of damage from explosions • Fixed enemy Darkreach crashing in Cruise Missile Interception • Fixed occasional cases of spontaneous Chicane rotor damage • Fixed kill feed and other messages disappearing too quickly • Fixed power pylons and wind turbines disappearing when destroyed • Fixed countermeasure station not syncing in MP • Fixed destruction of neutral buildings awarding points to players • Increased drag coefficient for ejecting pilots to realistic level • Improved network synchronization of ejected pilots • Removed front wheel brakes from all planes - these are not typically fitted • Fixed helicopter rotors still spinning after crashing into water
AI
• AI aircraft now attempt to avoid threats in their flight path • Improved AI guns, missiles and bomb usage and target prioritization • AI return to base if fuel is low • AI return to base if their probability of success with remaining weapons is low • AI aircraft now fly at a greater range of altitudes • Fixed AI Chicanes sometimes spinning indefinitely when tail rotor damaged • Pilots will move away from plane wreckage after ejecting to avoid burning to death (no walking animation yet)
Interface
• HUD indication for outdated datalink contacts • Radar warnings no longer automatically become datalink contacts unless the aircraft is equipped with a triangulator • Removed angle of attack indicator from Chicane • Reduced HUD clutter whereby distant contacts have their icons scaled down • Added info bar when spectating units • Steam Workshop support for skins and missions • Steam Workshop support for skins and missions • Mission select filtering by tags • Reduced glare on aircraft target screens • Chat & Mission messages stay visible for longer
Audio
• New sounds for propellers, rotors, and some jet and turbine engines • New sounds for impacts, explosions, missiles, and guns • Audible warnings for overspeed and landing gear not extended • New missile alarm sounds for different threat types • New sounds for ground vehicles and ships • Fixed stall warning sometimes not triggering audible sound
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