Новости CivIdle
Объявления разработчиков, обновления и обсуждения.
Patch 0.6.0: Beijing
The final release build number is **0.6.0 Build 247** - make sure you are on this build. This version contains code that supports the upcoming supporter pack https://store.steampowered.com/app/2788080/CivIdle__Supporter…
Читать и обсудить →Patch Notes: 0.5.2
0.5.2 Bugfix: Fix a bug where Permanent Great Person UI sometimes shows incorrect choices…
Читать и обсудить →Patch Notes: 0.5.1
0.5.1 QoL: Show wonder build cost in building list Bugfix: Fix a bug where certain trade tiles does not show up correctly Bugfix: Fix a bug where natural wonders' highlight shows up before it is discovered Bugfix: Fi…
Читать и обсудить →Patch 0.5.0: The World Wars Era!
This is the biggest patch since the early access launch**: it took me hours to collect all the changes and I am sure I have missed a lot. Not only we get a new era (World Wars) with 16 new buildings, 6 new wonders, 7 new…
Читать и обсудить →Patch Notes: 0.4.3
0.4.3 Bugfix: This version contains code that prepares for version 0.5.0…
Читать и обсудить →Patch Notes: 0.4.2
0.4.2 Bugfix: Fix a bug where upgrade shortcut key is incorrectly applied for Wonder QoL: Grand Bazaar now shows all active market trades QoL: Allow partially claiming a trade in Caravansary (up to available storage) …
Читать и обсудить →Patch Notes: 0.4.1
0.4.1 QoL: Support multiple chat windows QoL: Save selected tab in Grand Bazaar and Statistics Building Bugfix: Fix rounding issues causing Warehouse/Caravansary's distribute equally feature to function incorrectly…
Читать и обсудить →Patch 0.4.0: New Map, New Great People and New Steam Achievements
New Map: Memphis Great Sphinx: All Tier II or above buildings within 2 tiles get +N Consumption, Production Multiplier. N = Number of its adjacent buildings of the same type Abu Simbel: Double the effect of Ramesses II…
Читать и обсудить →Patch Notes: 0.3.1
0.3.1 Bugfix: Fix a bug where Warehouse Autopilot does not take production multiplier into account Bugfix: Fix a bug where player trades fail to find a path even if there's a valid one QoL: Add an option to use mirror s…
Читать и обсудить →Patch 0.3.0: Sea Trade, Warehouse + Market Rework, New Content and Balancing
An earlier 0.3.0 build has a visual glitch that sometimes does not reveal fogs and tiles correctly. This has been fixed, please make sure you are on **0.3.0 Build 182** New Content Wonder: Grand Bazaar: Manage all your…
Читать и обсудить →Patch Notes: 0.2.1
First of all, I apologize for the delay of 0.2.1 - this build had some issues in the beta branch and I kept it in beta a bit longer than usual. If you are on the beta branch and are affected by the issue, please see (ht…
Читать и обсудить →Patch Notes: 0.2.0 - 10 New Great People, 3 New Wonders and 2 Gameplay Changes
It's been a week since the early access release! Since then, we have had 12 small patches: fixing bugs and improving QoL. In fact, lots of important QoLs like **Transport Preference, Max Transport Distance, Favorite Buil…
Читать и обсудить →Patch Notes: 0.1.149
0.1.149 Bugfix: Fix a bug where rebirth is only effective after restarting the game Apologize for the inconvenience. If you run into issues regarding rebirth, please upgrade to this version ASAP.…
Читать и обсудить →Patch Notes: 0.1.148
0.1.148 QoL: Add Max Transport Distance in Transport Preference QoL: Add Save And Exit in Help menu Bugfix: Fix a bug where buildings that are turned off no longer count in Total Empire Value ![Изображение из объявлени…
Читать и обсудить →Patch Notes: 0.1.145/146/147
0.1.147 Bugfix: Fix Apply All does not work for Building Transport Preference Content: Added Portuguese BR (@ifeellovevenus), Turkish (@RiftGameDev), and Traditional Chinese (@HarchuN) 0.1.146 Bugfix: Fix erroneous Tr…
Читать и обсудить →Patch Notes: 0.1.144
0.1.144 QoL: Favorite buildings - you can add a building to your favorite and access it in the favorite menu in the resource bar Also, I am aware that the cur…
Читать и обсудить →Patch Notes: 0.1.143
0.1.143 QoL: Now if you construct or upgrade a building, all the resources will be transported in parallel by default. Builder Capacity will be equally shared among them. If a resource has been fully transported, transp…
Читать и обсудить →Bonjour, 你好, привет
With the contribution from the community, CivIdle now speaks French, Chinese, and Russian! If you'd like to help translate the game to your language, there's an instruction here: https://github.com/fishpondstudio/CivIdle…
Читать и обсудить →Patch Notes: 0.1.141
0.1.141 QoL: The game will open full screen on Steam Deck (I don't own a Steam Deck so no idea if it works or not) QoL: Add announcement feature in the chat QoL: Add total time and total empire value per cycle in Reborn…
Читать и обсудить →Patch Notes: 0.1.140
0.1.140 Bugfix: Total Empire Value now includes buildings that are being upgraded (Thanks @Kuki42 for reporting) Bugfix: Fix a bug where sometimes chat still scrolls even if your mouse cursor is on chat message Bugfix: …
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