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Hotfix 15.2

HOTFIX 15.2

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GAMEPLAY AND BALANCING TWEAKS

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[p align="start"]Melee in PvE

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[p align="start"]One-Handed Thunder Hammer

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[p align="start"] Gameplay

  • Accumulation stance can be entered even if the hammer already has charges. If the hammer has maximum charges the Charged Impact attack will be triggered.

  • Time for getting 1 charge is decreased to 1.25 seconds.

  • Energy Loop now can be performed after Charged Impact. Energy loop damage is increased by 100%.

  • Underhand Swing damage is increased by 30%.

  • Charged Impact damage is increased by 15%.

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[p align="start"] Weapon Perks

  • “Preparedness” and “Brutal Reforge” perks now trigger when an enemy was killed with a Finisher by a One Handed Hammer.

  • “Preparedness” perk ability restoration is increased to 5%.

  • “Perfect Reprisal” ability damage bonus is increased to 50%. Fixed an issue that applied the bonus damage to any melee attack instead of just Light Attacks.

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[p align="start"]Heroic One-Handed Thunder Hammer - Power Maul

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  • Heroic perk no longer deals increased damage based on the number of charges.

  • Charged Impact now can be performed with 1-2 charges.

  • Ground Slam now can be performed with 3 charges.

  • Ground Slam now forces stagger enemies.

  • Ground Slam damage is increased by 30% and attack radius is increased by 100%.

[p align="start"]Please note that the text descriptions for the Power Maul have not been updated to reflect these changes, they will be updated in a future patch.

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CRUCIBLE

  • Fixed an issue where the Guardian Relic was disabled for the entire team when only one player activated the Curse of the Warp Penance.

  • Fixed an issue where Stratagems allowed players to select a mission and difficulty for Crucible through the Hub Terminal.

  • Fixed an issue where PvE Quick Match players could be matched into Crucible.

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GENERAL FIXES

  • Tactical: Fixed a bug where the Bolt Rifle used in the secondary slot would deal less damage than in the primary slot when using the “Tactical Reserve” perk.

  • Tactical: Fixed a bug with the Plasma Pistol having the buff from "Versatility" even if no Primary Weapon was equipped.

  • Chaos Siege: Fixed a spawn issue where enemy Loyalist Marine could spawn behind the closed gates in some cases.

  • Siege: Fixed a bug with Techmarine’s Weighty Attack class challenge not progressing with One Handed Thunder Hammer charged kills.

  • Siege: Fixed a  softlock where Space Marines could get stuck in the transition zone after a wave sequence.

  • Crash fixes and general stability improvements.

  • Lots of minor UI and localisation fixes.

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