Hotfix 15.2
HOTFIX 15.2
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GAMEPLAY AND BALANCING TWEAKS
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[p align="start"]Melee in PvE
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[p align="start"]One-Handed Thunder Hammer
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[p align="start"] Gameplay
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Accumulation stance can be entered even if the hammer already has charges. If the hammer has maximum charges the Charged Impact attack will be triggered.
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Time for getting 1 charge is decreased to 1.25 seconds.
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Energy Loop now can be performed after Charged Impact. Energy loop damage is increased by 100%.
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Underhand Swing damage is increased by 30%.
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Charged Impact damage is increased by 15%.
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[p align="start"] Weapon Perks
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“Preparedness” and “Brutal Reforge” perks now trigger when an enemy was killed with a Finisher by a One Handed Hammer.
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“Preparedness” perk ability restoration is increased to 5%.
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“Perfect Reprisal” ability damage bonus is increased to 50%. Fixed an issue that applied the bonus damage to any melee attack instead of just Light Attacks.
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[p align="start"]Heroic One-Handed Thunder Hammer - Power Maul
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Heroic perk no longer deals increased damage based on the number of charges.
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Charged Impact now can be performed with 1-2 charges.
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Ground Slam now can be performed with 3 charges.
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Ground Slam now forces stagger enemies.
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Ground Slam damage is increased by 30% and attack radius is increased by 100%.
[p align="start"]Please note that the text descriptions for the Power Maul have not been updated to reflect these changes, they will be updated in a future patch.
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CRUCIBLE
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Fixed an issue where the Guardian Relic was disabled for the entire team when only one player activated the Curse of the Warp Penance.
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Fixed an issue where Stratagems allowed players to select a mission and difficulty for Crucible through the Hub Terminal.
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Fixed an issue where PvE Quick Match players could be matched into Crucible.
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GENERAL FIXES
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Tactical: Fixed a bug where the Bolt Rifle used in the secondary slot would deal less damage than in the primary slot when using the “Tactical Reserve” perk.
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Tactical: Fixed a bug with the Plasma Pistol having the buff from "Versatility" even if no Primary Weapon was equipped.
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Chaos Siege: Fixed a spawn issue where enemy Loyalist Marine could spawn behind the closed gates in some cases.
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Siege: Fixed a bug with Techmarine’s Weighty Attack class challenge not progressing with One Handed Thunder Hammer charged kills.
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Siege: Fixed a softlock where Space Marines could get stuck in the transition zone after a wave sequence.
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Crash fixes and general stability improvements.
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Lots of minor UI and localisation fixes.
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