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RUSE Improvements (part 2) : the core controls

Many of you reported that it was tricky to select and control units in the game. As a result, we tried to rethink the whole control scheme, and we indeed found many bugs and awkward behaviors. Let us explain what we've improved to bring you an unprecedented comfort in selection and units control.

The default RUSE select and order combo uses only the left click (left click to select a unit and left click to order the unit to move/attack/capture etc...). Alternatively you can choose another mode where the right click will allow you to issue orders. We believe the left click option is better because it better fits RUSE philosophy. It is all about analysis, decision and action vs. clikcing fast and micro-management. So let's see what we've improved with the left click option.

Previously when you selected a unit or a stack of units and were moving it around, the "ghosts" were stacking on other units, causing distubing visual feedback. Adding to this, when you wanted to issue an order to your selected unit(s), you could accidentaly left click and select another unit. We fixed that and it just feels much more natural, comfortable and powerful!

We have also improved the right click button mode behavior, so that there is now a general rule that selects with left click, and assigns an order or validates a construction with a right click. With this new setting, when you move a ghost unit to select a destination, you can easily choose between selecting another unit (left click) or stack them (right click).

Note that these improvements will also be helpful to anyone wanting to use the SHIFT combo.

Wuzzi twitter.com/UbiLeak

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