RUSE Improvements (part 4): Units Formation and Pathfinding
Unit pathfinding in the beta was sometimes inconsistent when moving a group of units comprised of towed units and Tanks. In some cases, a move order could lead to Tanks moving in a straight line while the towed units used the roads to go faster. Now the whole group will use the same path and move at the same speed in order to preserve its cohesion.
We have also improved the formations. They were too loose and looking like column formations rather lines. Now they look much more aggressive!
Additionally, a lot of you asked for the ability to set up waypoints. The SHIFT + click command to queue up orders was present in the beta, but it was buggy and impractical. This has been fully fixed.
Finally, we've been asked to improve the overall pathfinding, particularly to avoid bottlenecks when crossing bridges or inside cities. We've been dedicated to fixing all the problems the players reported and we believe the system is now completely reliable.
Wuzzi twitter.com/UbiLeak
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